Star Wars Jedi: Survivor update 1.05 is out today for PS5 and Xbox Series S|X. It was already released on PC with a number of bug fixes as seen in the patch notes.
Patch 5 will introduce a range of fixes, with a significant focus on PC. These include improved content caching and thread handling when raytracing is off, as well as a fix for a resolution scale issue when lowering visual settings with FidelityFX Super Resolution (FSR) disabled. The patch also addresses a problem with a non-responsive reset button when using both a controller and keyboard on a PC. Hopefully, this will lead to a better experience for those who are playing the game on PC.
Other general improvements for all platforms include various performance enhancements, stability improvements, better detection of pre-order and deluxe content in-game, and collision and navigation fixes.
Star Wars Jedi: Survivor Update 1.05 Patch Notes
- (PC only) Improved content caching to reduce hitching.
- (PC only) Improved thread handling when raytracing is turned off.
- (PC only) Fix for an issue where lowering the PC visual settings would incorrectly lower your resolution scale if FSR is disabled.
- Note: if you previously disabled FSR and are playing on a lower visual quality, you may want to readjust your quality settings.
- (PC only) Fix for a reset button not responding on PC when using both controller and keyboard.
- Various performance fixes.
- Stability improvements.
- More robust detection of pre-order and deluxe content in-game, preventing players from only randomly having access to the content.
- Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
- Fixed an issue where Drya Thornne would become invincible.
- Music-related fixes
- Fixed an issue where Bode wouldn’t grab the senator during some New Game+ playthroughs.
- Fix for a bug where the Skriton wouldn’t appear correctly.
- Fix for Dagan not appearing correctly in a cinematic.
- Fixed some rare instances of players being unable to progress further in the game even after reloading.
- Fix for a bug where the Gorocco would disappear mid-combat.
- Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
- Fix for a bug where BD-1 wouldn’t be able to open a door.
- Fix for void tear interactions not working correctly.
- Fix for trying to load corrupt save games sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
- Improved UX for Koboh matter turrets that players were previously unable to exit out of.
- Fix for the Rancor and the Mogu not correctly leaving Cal’s XP behind when he respawns.
- Fix for a bug where the Skills menu wouldn’t correctly close.
- Improved sync for sound during one of the cinematics.
- Fix for the environment not loading correctly on Koboh after Cal respawns.
Several issues have been addressed as well, such as a problem causing Drya Thornne to become invincible, Bode not grabbing the senator during some New Game+ playthroughs, Dagan not appearing correctly in a cinematic, and Cal getting stuck in a specific Blaster state if dying while in it. Problems with the Skriton, Gorocco, and void tear interactions have also been fixed, along with issues with BD-1 not being able to open a door, and the environment not loading correctly on Koboh after Cal respawns.
EA also made several user experience (UX) improvements, including enhanced syncing for sound during cinematics, better handling of corrupt save games, and improvements for Koboh matter turrets.
Star Wars Jedi: Survivor is available now for PS5, Xbox Series S|X, and PC.