The next game from the Microsoft owned developer Tango Gameworks will reportedly use Unreal Engine 5, based on the latest information.
According to the LinkedIn profile of Tango Gameworks character artist, Masahiro Matsumura, he is currently working with 3D animation software Houdini, along with Unreal Engine 5, Maya, and Substance Painter for the development of environments, effects, and character creation. This is likely for an unannounced project that is currently in development at the studio.
It’s not surprising to see that the studio appears to have moved over to Unreal Engine 5, as it had previously worked on Unreal Engine 4 for the development of both Hi-Fi Rush and Ghost Wire Tokyo. Several other Xbox Game Studios have also moved over to Unreal Engine 5 for their future projects.
Tango Gameworks’ previous game, Hi-Fi Rush, is an engaging rhythm-action game where the main character, Chai, and his adversaries, as well as certain elements of the environment, synchronize their movements with the music’s beat. While it is not mandatory to attack in rhythm, the actions automatically align with the music. However, players who time their button presses correctly will be rewarded with increased damage output, and executing combo finishers based on timing will inflict additional damage. To counter enemy attacks, players can perform a parry move by pressing the button precisely when the attacks occur. Alongside the beat-em-up action mechanics, the game also incorporates rhythm-based minigames. These segments involve players repeating cues in a call-and-response fashion or pressing buttons in a rhythmic sequence according to on-screen prompts.
The game takes players across multiple linear stages, each representing distinct divisions of the antagonist corporation. These divisions are characterized by different musical styles, and Chai encounters boss battles at various intervals. In addition to combat, the game also incorporates platforming elements. Furthermore, players have the opportunity to unlock new moves, abilities, and perks through an upgrade system. These enhancements can be acquired using gears, an in-game currency obtained through combat or exploration. Additionally, permanent upgrades to health and the special meter can be found as collectibles within stages.