Tekken 8 version 1.09 update focuses on balance adjustments and addresses community feedback related to the recent release of new content. Character tweaks include modifications to Dragunov and Alisa, specifically aimed at improving their tracking performance and the effects on opponents when they are hit.
In addition to the patch, Bandai Namco had responded to concerns regarding the Season Pass and Stage DLC. They announced that the winter Battle Stage DLC will be available at no additional cost to owners of the “Playable Character Year 1 Pass.” Moreover, all players who log in between October 29 and November 26 will receive 500 Tekken Coins as a goodwill gesture.
This update follows the recent addition of Heihachi as a DLC character and includes a maintenance window to ensure a smooth deployment of the new features and adjustments. Patch version 1.09.01 will officially go live on October 28 at 7:00 PM PDT, after server maintenance. Full patch notes will be posted after the update is live.
Tekken 8 Update 1.09 Complete Patch Notes
Key Features and Changes
Impact of Update on Replay Data and Ghost Battles
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- Replay Mode: Pre-update replays will become incompatible.
- Online Replay: All previous online replay data will be removed.
- Super Ghost Battle/Ghost Match: Updated character data will be reflected in ghost data with no data loss.
Tekken Shop Updates
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- New Items Available:
- Mishima Armor Pack and Shrine Maidens Armor Pack – 400 Tekken Coins each.
- Parker (TEKKEN 30th) Set – Free customization for a playable character.
- Avatar Customization Sets:
- Vampire Set and Angel Set – 300 Tekken Coins each.
- New Items Available:
Tekken Fight Lounge
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- Defeating specific ghosts in the Entrance grants special customization items:
- Revived Tekken King (Heihachi Avatar): Includes masks, robes, and staff accessories.
- Harada_TEKKEN (Harada Avatar): Tekken 30th Anniversary items, including hit effects, title plates, and a unique title.
- Defeating specific ghosts in the Entrance grants special customization items:
Ranked Match/Quick Match Adjustments
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- Matching Changes: The search range will no longer automatically widen if a match cannot be established with the initially found opponent, streamlining the matchmaking process.
Battle UI Enhancements
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- HUD Display in Foreground: A new option to prevent health gauges and timers from being obscured, adjustable in the Options menu under Screen Settings.
Playable Character Balance Adjustments
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- Moves for certain characters have been fine-tuned to address bugs and rebalance overpowered abilities, following feedback from the last update.
General Battle Balance Updates (v1.09)
- Minor adjustments were implemented to address certain overpowered moves, alongside bug fixes introduced in v1.09.
Common Adjustments
- Heat Burst
- Behavior: Resolved an issue where specific inputs could not be executed post-K.O.
- Special Style
- Behavior: Fixed an issue affecting attack tracking in certain situations.
Character-Specific Adjustments
Alisa
- General Balance
- Damage for specific moves reduced from “15” to “12”.
- During Destructive Form
- Balance:
- Chip damage on block adjusted from “10” to “6”.
- During Heat, chip damage on block reduced from “15” to “10”.
- Balance:
- Move Recovery
- Balance: Decreased recovery time inflicted on opponents by 2 frames when the move is blocked, modifying the frame advantage from “-10F” to “-12F” on block.
Dragunov
- General Balance
- Balance Direction: Adjustments in v1.09 aimed at weakening specific overpowered techniques.
- During Heat
- Behavior: Updated third attack’s performance to make it more difficult for opponents to sidestep.
- Damage Adjustment
- Reduced damage for certain moves from “17” to “14”.
- Sidestepping Adjustments
- Balance:
- Tracking performance of the second attack reduced if the first attack misses.
- Hitbox of the second attack also reduced when the first attack misses.
- Balance:
- During Sneak
- Balance: Opponent’s behavior on hit modified to prevent wall stun.
Heihachi
- Warrior Instinct (General Balance)
- Adjusted to limit high combo damage during the “Warrior Instinct” state.
- Ultimate Count Fix
- Behavior: Addressed an issue where the Ultimate Count increased with certain gimmicks triggered by a Heat Engager.
- Recovery Time Issue
- Behavior: Fixed an unintended increase in recovery time when moves were countered by the opponent’s Power Crush.
- Midair Moves (Warrior Instinct)
- Balance: Opponents can now perform side ukemi when hit in midair.
Nina
- While Rising
- Behavior: Corrected a transition issue where an airborne hit would lead to an unintended throw animation.
Devil Jin
- During Rage
- Behavior: Resolved an issue with the round timer progression during the Rage Art animation when it impacts Heihachi.
Bug Fix
- Fixed an issue where following specific operations after selecting ‘Go to Replay List’ on the online match result screen could cause errors.
Recently, a datamine of the Tekken 8 game files appears to hint at the addition of a new DLC character.
Tekken 8, developed by Bandai Namco, is the newest entry in the beloved Tekken fighting series, recognized for its complex combat mechanics and diverse character roster. Set in a visually stunning and evolved world, Tekken 8 introduces several new features, including the Heat System, which promotes aggressive playstyles and rewards strategic offensive moves.