The Last of Us Part 1 Receives Major Update 1.0.4 Patch, Improving Performance and Stability
The Last of Us Part 1 update 1.04 is out now on PC and it appears to tackle several issues including performance on Steam Deck and more.
In the latest update, the game now features optimized CPU and GPU use throughout the game, improved texture fidelity and resolution on in-game Low and Medium settings, and enhanced graphical fidelity on the Low graphics preset. Water surfaces, in particular, no longer appear black.
Patch v1.0.4 also addresses several crash issues that players may have experienced, such as crashes during shader building, quitting to the Main Menu, and after dying in combat. Additionally, developers have fixed issues related to longer wait times when loading the game on the first boot, and a problem where skipping cutscenes during a critical load could cause the game to hang.
The update also includes changes to the HUD menu, Graphics menus, and Texture Streaming Rate settings. The Screen Reader has been fixed to read values for locked settings accurately, and aiming downward using keyboard and mouse (KBM) controls will no longer increase camera sensitivity. The handling of certain commands assigned to the same KBM keybinding has also been refined.
The Last of Us Part 1 Update 1.04 Patch Notes
- Optimized CPU and GPU use throughout the game
- Improved texture fidelity and resolution on in-game Low and Medium settings
- Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
- Fixed a crash that may occur during shader building
- Fixed a crash that may occur when quitting to the Main Menu
- Fixed a crash that may occur when dying after combat
- Fixed an issue where, on first boot, players may experience longer wait times to load into the game
- Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
- Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
- Added a Texture Streaming Rate setting (Graphics > Texture Settings)
- Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
- Fixed an issue where the shader load warning did not appear while relaunching the game
- Updated the VRAM bar to more accurately display the OS+Apps usage
- Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
- Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
- Refined the handling of certain commands that are assigned the same KBM keybinding
- Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
- [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
- Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
- Fixed an issue where textures may render incorrectly on AMD GPUs
- Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements
- Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)
If you were facing any of these issues mentioned in the patch notes for The Last of Us Part 1 update 1.04, it is best to update the game to the latest version.