Two Point Museum Review – Where History Meets Hilarity

by Salal Awan

Two Point Museum is the latest entry in the simulation genre from Two Point Studios, following their previous successes with Two Point Hospital and Two Point Campus. While I skipped Two Point Campus, I was eager to see how they’d expand their formula with Two Point Museum. Having spent countless hours in Two Point Hospital, I know these games can sometimes hit a wall where actions start feeling repetitive, and progression becomes more about ticking off a checklist than meaningful engagement.

Two Point Museum feels different right from the start. While it retains the core Two Point gameplay loop of building and managing a museum, it introduces a fresh twist with expeditions. These expeditions allow you to venture out to find new artifacts, which can then be displayed in the museum to boost its appeal and value. What makes this exciting is that expeditions aren’t limited to a single location—new areas are gradually unlocked as you complete more missions. Each expedition comes with its own rewards and risks, such as staff injuries or even permanent losses. Some fossils and artifacts require multiple expeditions to fully uncover, which adds a layer of depth and progression to the gameplay.

At its core, the game is about managing a museum—making it an attractive destination for visitors, keeping staff and budgets in check, and acquiring unique artifacts or building attractions to boost revenue. There are numerous systems tied to this, like training staff, crafting new attractions in the workshop, and decorating the museum to increase the “Buzz” around each exhibit. Visually, the game carries the same charming, quirky style as previous Two Point titles, and while there’s some asset reuse, it still feels fresh and engaging. It’s easy to lose track of time as you work through objectives, constantly striving to improve and expand your museum.

The game features a variety of museums to manage, starting with a prehistoric museum and expanding into unique settings like a supernatural haunted hotel, a science center, and even an aquarium. This variety keeps the experience fresh as you progress, addressing a common issue I had with Two Point Hospital, where opening a new hospital often felt like repeating the same basics. The progression system has also been revamped—instead of a three-star rating, it’s now essentially endless, with shared objectives across museums that encourage players to keep building and improving.

True to Two Point Studios’ style, Two Point Museum is filled with funny and quirky humor. Watching the public interact with exhibits is endlessly entertaining, thanks to the variety of animations based on their reactions. The interface is clean and intuitive, even when using a controller, making the game accessible without needing a mouse and keyboard. There are also plenty of quality-of-life improvements, like sorting staff by their satisfication levels or breaking down monthly expenses to better manage profits.

The main goal is, of course, to make money, and there are multiple ways to do this. Ticket sales are the primary source of income, but you can also place donation boxes near exhibits, set up gift shops, and install food stalls or attractions to encourage visitors to spend more. All this revenue goes toward paying staff salaries, expanding the museum, and funding expeditions to uncover new artifacts. It’s a satisfying loop that keeps you engaged as you balance creativity, management, and strategy.

Most of my playtime with Two Point Museum was on the Steam Deck, where the game runs surprisingly well. I did notice that performance can dip below 60 FPS when the museum is packed with visitors and buzzing with activity, but it never dropped to a level that affected gameplay. Since the gameplay mainly involves managing the museum, placing or moving items, and navigating menus, the experience remains smooth as long as the performance stays above the 30 FPS threshold. The game also includes a fast-forward feature to speed things up, but with so many tasks to juggle in each museum, I found myself rarely using it. The variety of activities keeps you busy enough that time flies by on its own.

Two Point Museum Game Information

  • Price: $29.99
  • Publisher: Sega
  • Developer: Two Point Studios
  • Platform: PC (Reviewed)
  • Disclaimer: A review code was given by the publisher

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