The Blood of Dawnwalker Update 1.1 is now available on PC, PlayStation 5, and Xbox Series X and S. The update introduces several new features, including the Draught of Mind Rebirth, which lets players reset their Swordmastery, Witchcraft, and Vampirism abilities and develop a different build. Animal petting, additional subtitle options, and a revised Story mode with extra combat assistance are also included.
Beyond the new features, the patch brings extensive fixes across gameplay, quests, combat, graphics, audio, and stability. Improvements include more responsive Shadowstep and Planeshift abilities, adjusted combat animations and camera movement, reduced loading issues, and numerous quest progression fixes. The update also improves Frame Generation settings, adds controller deadzone options, and addresses performance problems in specific areas.
The Blood of Dawnwalker Update 1.1 Patch Notes
New Features
- Draught of Mind Rebirth: Allows players to reset their Swordmastery, Witchcraft, and Vampirism abilities and use their accumulated experience to master a different set of abilities.
- Animal petting: Added the ability to pet animals.
- Story mode updates: Players can now choose between Forgiving difficulty, previously called Story, and a new Story mode featuring additional combat assistance.
- Additional subtitle settings: Added options to increase subtitle font size and enable subtitles for all dialogue lines.
Gameplay and Combat Improvements
- Updated Frame Generation technology and added dedicated settings.
- Adjusted combat animations and camera movements.
- Improved enemy targeting, locking on, and disengaging from combat.
- Improved the responsiveness of targeting and attaching to surfaces when using Shadowstep and Planeshift.
- Reduced the health of boars and wolves at higher levels.
- Rebalanced item upgrade costs, particularly at higher levels.
- Allowed items to be equipped in both day and night presets simultaneously.
- Added controller deadzone settings to the Options menu.
- Added a Buyback feature when interacting with merchants.
- Equipped items are now hidden when selling items.
- Fixed an issue that prevented players from selecting dialogue options or items when using a controller.
- Fixed an issue that prevented players from using abilities after running away from combat.
- Fixed an issue that prevented players from saving after using Voracious Bite.
- Fixed an issue that caused Omniblock stamina reduction to exceed 100 percent, resulting in stamina increasing while blocking.
- Fixed an issue that allowed Piercing Shriek to be used against civilians.
- Fixed an issue that caused the Wild Blood buff to activate after feeding without the required perk.
- Fixed an issue that caused newly unlocked abilities to fail to appear after drinking vrakhiri blood phials.
- Fixed an issue that caused Death from Above to have a shorter range than Voracious Bite.
- Fixed an issue that caused dodging while guarding to result in unintended character movement.
- Fixed an issue that caused the Witchcraft ability health cost preview to ignore bonus overfeed health in Vrakhir form.
- Fixed an issue that caused the Human Health Restoration stat to work only on consumables.
- Fixed an issue that caused critical hit indicators to disappear during or after a boar charge.
- Fixed an issue that prevented Coen from switching weapons during combat after fast travelling to a certain shrine.
- Improved Murohn’s attack animations.
- Improved the aiming of Shadowstep and Planeshift.
- Improved the crouching animation sequence.
- Improved Coen’s movement animations under certain conditions.
- Fixed issues involving Soul Reaping and Burning Blood continuing to damage Xanthe after she disappeared or became untargetable.
- Fixed issues involving Broad Swipe bonus damage and Burning Blood target switching at levels three and four.
- Fixed an issue that caused Piercing Shriek to interrupt Xanthe’s attack animation.
- Fixed an issue that prevented Coen from hitting Gargoyle consistently with a short sword.
- Fixed an issue that caused mesmerised enemies to target Coen instead of other available enemies.
- Fixed an issue that caused soldiers to become invisible when using Blood Surge.
- Fixed an issue that allowed Coen to walk on water.
- Fixed an issue that caused Coen to enter a T-pose after using Voracious Bite.
- Fixed an issue that prevented combat from starting properly against Catalin’s Tutor under certain circumstances.
- Fixed an issue that allowed the Beehive to provide infinite money.
- Reduced the strength of a cathedral courtyard guard who could kill Coen in one hit before level 30.
- Reduced the number of autosaves created during the fight with Brencis.
- Fixed an issue that caused guards and wraiths to remain frozen or fail to disengage from combat.
- Fixed an issue that caused bosses to stop fighting if Coen interrupted their initial taunt.
- Fixed an issue that caused enemies to despawn after being knocked outside their guard zones.
- Fixed an issue that caused enemies to attack while still drawing their weapons.
- Fixed an issue that caused enemies to become stuck inside walls when attacked with Voracious Bite during the A Monk and a Saint quest.
- Fixed an issue that caused on-death ability effects to fail to spread to monastery nuns.
- Fixed an issue that caused the torch to malfunction under specific conditions.
- Fixed an issue that caused the torch to remain active and burn out when not in use.
- Fixed an issue that caused burning out one torch to affect other torches in the inventory.
- Fixed an issue that caused the camera to behave incorrectly after using Voracious Bite on animals while standing in deep water and outside combat.
- Fixed an issue that caused an additional patrol from higher edicts to spawn in Parlita.
- Fixed an issue that caused Coen’s movements to appear altered under certain circumstances.
General Fixes
- Fixed an issue that caused boar patrols to become immortal and run towards Coen after he used Voracious Bite on other animals.
- Fixed an issue that caused nuns to play ambient animations instead of remaining dead.
- Fixed an issue that caused enemies near the ruined mountain tower to move incorrectly.
- Fixed an issue that caused bodies to spin on the ground when using Compel Soul during A Study in Crimson.
- Fixed an issue that caused bodies to remain highlighted in Focus Mode after investigation.
- Fixed several issues involving Coen teleporting unexpectedly during dialogue, cinematics, and ritual events.
- Fixed multiple instances of Coen becoming stuck or falling through the map during quests and while climbing.
- Fixed an issue that caused boss health bars to remain visible after disengaging from combat.
- Fixed an issue that caused the screen to turn bright orange during Home Sweet Home.
- Fixed an issue that caused guards to fight without weapons during The Firebrand.
- Fixed an issue that caused merchant map icons to disappear when the time of day changed.
- Added a missing autosave during A Deal with the Devil.
- Fixed an issue that caused the Pale Ravager Tatzelwurm to spawn in front of Coen.
- Fixed an issue that caused map scrolling to become unresponsive after opening the legend and filter menus.
- Fixed an issue that caused Claw Ride to launch Coen into the air when initiated while standing on a window.
- Fixed an issue that caused controller navigation between crafting and inventory menus to lock tooltip scrolling.
- Fixed an issue that caused stamina statistics to update incorrectly after consuming stamina items. These values now refresh immediately.
- Fixed an issue that caused the moonrise cinematic to play while exploring Laslea during the prologue.
- Fixed an issue that caused the ability wheel to unequip an existing ability when equipping another.
- Fixed an issue that caused item descriptions to overflow tooltip borders in merchant menus.
- Corrected the alignment of ingredient tooltips in the Crafting menu.
- Prevented custom map markers from being placed outside the map.
- Fixed an issue that caused NPCs to fail to spawn if the time of day changed while Coen was nearby.
- Fixed an issue that caused the time progression indicator to remain visible after clearing a Military Checkpoint.
- Fixed an issue that caused Astral Vines to display an incorrect bleeding icon on the HUD.
- Fixed an issue that prevented controller navigation through map filters after reloading or dying.
- Fixed issues involving invisible walls and collision gaps around military checkpoints and other locations.
- Fixed an issue that caused the haunted sites filter to appear twice on the map.
- Fixed an issue that caused crafting menu categories to duplicate when switching tabs.
- Fixed an issue that caused the north wall of Svartrau to render incorrectly at certain distances.
- Fixed issues involving misplaced objects in Laslea.
- Fixed an issue that caused autosaves created during or after dialogue to have missing thumbnails.
- Fixed an issue that caused animals to circle interaction points continuously.
- Fixed an issue that prevented a bear from entering combat.
- Fixed an issue that caused a bear near Pieter’s Solitude to spawn abruptly in front of Coen.
- Fixed choppy camera movement after activating Focus Mode during tutorial prompts.
- Fixed an issue that caused an NPC to run into a wall during a bullying encounter.
- Fixed an issue that caused the Ability UI to remain on screen after opening Active Abilities at the end of combat.
- Fixed an issue that caused nearby NPCs to repeatedly react with alarm when Voracious Bite was used.
- Prevented Coen from using Shadowstep to pass through the walls of a building in the Middens.
- Fixed an issue that caused a kobold to disappear during the Song of the Mountain quest.
- Fixed an issue that caused an invisible platform to appear during Our Rotten Roots.
- Fixed an issue that caused a traitor mark to appear prematurely on a house.
- Fixed an issue that caused the ability wheel to highlight an unusable ability from a previous selection.
- Fixed an issue that caused Neustadt Tower to display an objective marker too early.
- Fixed an issue that caused Coen to become stuck after interacting with Neberu while sprinting.
- Restored the missing Swordmastery Teacher map icon.
- Fixed an issue that caused the map search radius marker for Vicho’s store to be excessively large.
- Players can now complete Ritual events if they accidentally start them outside the designated area.
- Fixed issues with NPCs at military checkpoints repeatedly attempting to walk through objects and cliffs.
- Fixed an issue that prevented players from selecting a perk during the perk tutorial.
- Made Briar Sloughs Tower easier to navigate.
- Fixed an issue that caused the Matriarch to permanently lose her shield if stunned before returning to her normal form.
- Fixed issues involving lighting, navigation, NPC behaviour, and animations across the game world.
- Fixed multiple localisation issues.
Quest Fixes
- Home Sweet Home: Fixed reduced damage dealt by Coen, significant difficulty spikes, and progression issues involving sliding during the dream sequence. Coen can no longer become stuck during the quest.
- Rise at Dawn: Fixed issues involving Coen becoming stuck, dying during a cutscene, and Drogos appearing in the wrong location. Guards can now engage Coen correctly after he passes through a gate ahead of NPCs.
- Bad Blood: Fixed issues involving Coen climbing mine walls to reach out-of-bounds areas, incorrect torch lighting, and improperly accessible mine sections.
- Hive and Seek: Fixed issues involving Coen falling through the map while climbing or using Planeshift. Dead kobolds now remain visible during the appropriate cutscenes.
- The Firebrand: Fixed issues involving unarmed guards, progression, and Coen interacting with a guard after killing him during prison infiltration.
- A Friend Like This: Fixed issues involving Coen falling through the map, a duplicate wolf model, and Uriash villagers becoming hostile when attacking a patrol. Coen can no longer skip the intended fight.
- The Cycle of Love: Fixed an issue that caused Xanthe to become invulnerable and prevented Coen from entering a closed room by jumping from a balcony.
- Stronger Than Achilles: Fixed an issue that prevented Anca from spawning and corrected her disappearing hair.
- The Gilded Gauntlet: Fixed missing or prematurely activated objectives, a lost letter, and incorrect objective tracking.
- The Heart Wants What It Wants: Fixed issues involving quest activation, incorrect attacks on Ocha, and missing time progression information. Ocha should also be less aggressive during the quest.
- A Monk and a Saint: Fixed issues involving inaccessible objectives, incorrect enemy behaviour, and Coen being unable to find Mihai’s chalice if the crypt had already been discovered.
- A Hero’s End: Fixed issues involving access to the final encounter, closed arena doors, incorrect use of Voracious Bite on an undead NPC, and enemies behaving incorrectly.
- Echoes of Silenced Bells: Fixed issues involving Coen becoming stuck in combat, incorrect combat progression, and camera and visual problems.
- Where Old Devils Lie: Fixed issues involving hexes on Coen’s arm being changed or cut, and combat becoming stuck and blocking quest progression.
- Where Loyalty Lies: Fixed an issue that caused Coen to become stuck when jumping off a cart and a black screen after talking to an Old Lady.
- A Study in Crimson: Fixed issues involving target corpses, missing focus highlights, inaccessible interactions, and performance drops in the treasury building area.
- The Night of Horrors: Fixed an issue that prevented Coen from progressing in a sunken crypt and an infinite loading screen during the quest.
- The Lunar Games: Fixed crashes, combat progression problems, incorrect time progression, and issues involving Coen becoming stuck while jumping off a house.
- Distant Shadows: Fixed issues involving Crake failing to appear in the Rebel’s Hideout and Ascar detecting Coen too early. Custom music now plays correctly when inspecting Ascar’s house window.
- Ambrus’s Cellars: Fixed issues involving the Uninvited event, missing time progression, and incorrect time consumption during Trouble Brewing and Judge and Executioner.
- The Gilded Gauntlet and related events: Fixed incorrect objective markers, duplicated rewards, and issues affecting quest tracking.
- The Good Samaritan: Fixed an issue that allowed Coen to interact with empty loot containers beneath staircases after reloading a save.
- The Firebrand and Midnight Reckoning: Fixed issues involving blocked progression, incorrect enemy behaviour, and inaccessible areas.
- The Gilded Gauntlet, Where Old Devils Lie, and other quests: Fixed issues involving incorrect quest objectives, missing interactions, and progression blockers.
- Live Bait: Made fishing rods easier to find.
- Leech Collector: Fixed an issue that prevented players from completing the final event.
- Come Hither: Fixed an issue that caused Silk Threads to disappear.
- The Bittersweet Toast: Fixed an issue that caused quest objectives to disappear and stopped the quest from being tracked if a certain body was discovered too early.
- The Night of Horrors, Someone Needs a Lesson, and Things Will Be Different Now: Fixed infinite loading screens.
- The Firebrand, A Hero’s End, and other quests: Fixed black screens and loading issues that could prevent progression.
- A Deal with the Devil: Added a missing autosave.
- Old Friends, New Friends: Added a missing objective indicator.
- Who Pulls the Strings: Added a missing objective indicator.
- The Good Home: Fixed an issue that placed Tonis in the wrong location.
- The Gilded Gauntlet: Fixed an issue that caused the same legendary amulet to appear at Xanthe’s manor and be available for purchase from Vicho.
- All relevant quests: Fixed issues involving duplicate rewards, incorrect character placement, missing NPCs, inaccessible locations, and dialogue or objectives failing to trigger.
- Level design: Introduced multiple small improvements to quest areas and locations.
Narrative Fixes
- Corrected inconsistencies between lore texts mentioning St. Tyna and the associated quest lore.
Art and Visual Fixes
- Fixed incorrect Witchcraft markings on Ambrus’ hand.
- Fixed a duplicate banner asset appearing and disappearing during Banner of Oppression.
- Fixed incorrect prisoner animations during Xanthe’s Transports events.
- Fixed an issue that caused Drogos to appear on top of an NPC’s corpse after dialogue during Rise at Dawn.
- Fixed corrupted ground textures near the valley guardpost.
- Fixed black neck textures on heavy soldiers at medium and long distances.
- Fixed Coen falling through rocks during Deep Down.
- Fixed visual clipping between Mireleaf Bracers and the Bladedancer’s Tunic.
- Fixed the Boiling Blood burning effect failing to display correctly on enemy models.
- Fixed distorted leg animations when Coen was struck by Brencis’ Life Lock ability.
- Fixed lighting in Farkas’ house appearing as if the roof were missing.
- Fixed scaffolding assets abruptly appearing and disappearing.
- Fixed Ascar’s facial hair movement during dialogue.
- Fixed Lacra’s head moving erratically during dialogue in Song of the Mountain.
- Fixed sections of the road near Eerie Knoll appearing black at certain angles.
- Closed gaps in mine corridor walls.
- Fixed detached swords during cutscenes in Bakir’s Pillories: Out of Love.
- Fixed a sigil appearing stretched across adjacent walls.
- Fixed erratic lighting changes when passing through doorways during Trouble with Silver.
- Fixed wooden railings in the cathedral appearing and disappearing while moving.
- Added a missing combat sword icon to the dialogue option for attacking bandits in the Middens.
- Fixed sudden fog density changes on top of Stoneward Post tower.
- Fixed delayed ambient lighting transitions from night to day after upgrading perks during edict sequences.
- Fixed screen flashing artifacts when pushing a bookcase during Echoes of Silenced Bells.
- Fixed noticeable fog changes while travelling through Kobold Cave during Hive and Seek.
- Fixed weather and lighting changing suddenly after waiting at a shrine and moving away.
- Fixed incorrect lighting changes after time progression.
- Improved Mercurial Fervour visual effects.
- Fixed blood from Brencis’ hand failing to drip properly during Sacred Covenant.
- Fixed vampire eye effects.
- Fixed a visual artifact during the outro cutscene.
- Fixed a corrupted loot details panel.
- Fixed rocks near Brencis’ Castle and the walls of Svartrau appearing when they entered Coen’s line of sight.
- Fixed soldier chainmail clipping through the right arm.
- Fixed scaffolding on a tower in the Middens appearing when it entered Coen’s line of sight.
- Improved Lacra’s Blood Hunger animation.
- Improved Coen’s sprinting animation in Vrakhir form while wielding a sword or claws.
- Fixed Ursul’s beard disappearing during conversations.
- Updated the Mercurial Fervour preview video in the Character tab.
- PS5: Improved the quality of user interface assets.
- Fixed Neberu’s clothing.
- Fixed issues that caused bracers to display incorrectly.
- Fixed random bright flashes while exploring Uriash Village.
- Improved lighting in dialogues and cutscenes.
- Adjusted multiple sound effects, cinematic camera angles, and character art elements.
Audio Fixes
- Fixed combat music disappearing during the fight with Xanthe in the cathedral.
- Corrected Gheorghe’s voice.
- Fixed repeated jumping sound effects when holding the jump button in wolf form.
- Corrected Isbrand’s pain reaction sounds.
- Fixed muffled underwater audio effects.
- Fixed voice lines failing to play during some ambient community scenes in Neustadt.
- Fixed slashing sounds playing incorrectly when hitting animals with bare fists.
- Fixed outdoor wind audio playing too loudly inside Coen’s bedroom.
- Fixed delayed combat music during the fight with Pieter in Like Father, Like Son.
- Fixed distorted level-up sound effects after completing Bad Blood.
- Fixed Broad Swing failing to play its hit impact sound when Coen defeats an enemy in one blow.
- Fixed combat music continuing into post-fight dialogue during A Mother’s Heart.
- Fixed multiple NPC background conversations playing simultaneously.
- Fixed Xanthe’s voice being excessively loud when standing on the cathedral roof.
- Fixed unintended screaming sounds during Coen’s awakening in Smoke and Ashes.
- Fixed music becoming inaudible after opening and immediately closing the Opening Cinematic and Game Music tabs.
- Made multiple audio adjustments to dialogue.
PC-Specific Fixes
- Fixed frame drops when zooming in or out of the world map with a controller.
- Fixed screen flickering when enabling window mode with DLSS Frame Generation active.
- Fixed performance drops when targeting Shadowstep on complex surfaces.
- Fixed issues causing frame rate drops and crashes when using Haste in Svartrau.
PlayStation 5-Specific Fixes
- Fixed screen flickering in the credits when pressing the controller’s left and right triggers and the confirm button simultaneously.
- Improved the quality of user interface assets.
Stability and Performance Improvements
- Fixed performance drops when exploring the treasury building area during A Study in Crimson.
- Fixed an infinite loading screen after opening the Shrine menu immediately before an edict cutscene.
- Fixed a black screen after talking to an Old Lady during Where Loyalty Lies.
- Fixed an infinite black screen caused by attacking the main guard too quickly during The Firebrand.
- Fixed an infinite loading screen after pressing Escape on the Upgrade Item screen.
- Fixed infinite loading screens during The Night of Horrors, Someone Needs a Lesson, and Things Will Be Different Now.
- Fixed an infinite loading screen caused by dying while entering the portal during Home Sweet Home.
- Fixed a crash when using Voracious Bite.
- Fixed a crash when an NPC killed another NPC while mesmerised.
- Fixed frame rate drops when targeting Shadowstep on complex surfaces.
- Fixed an issue that made an open submenu unresponsive after double-pressing the controller’s confirm button.
- Fixed short freezes when saving, loading, or opening the save menu.
- Fixed an infinite loading screen before a conversation with Florin during A Hero’s End.
- Fixed a crash during a conversation with Kostel.
- Fixed a crash when killing an NPC during Xanthe’s Excavations: Bloodied Dagger.
- Fixed a crash at the end of The Lunar Games.
- Fixed a crash after reading books or letters.
- Fixed a crash when loading save data from the Main Menu.
- Fixed frame rate drops and a crash when using Haste in Svartrau.
- Fixed a crash when draining Bakir.
- Added multiple other crash fixes and stability improvements.
Known Issues
- The game may crash when switching Frame Generation from Off to On on AMD Radeon RX 9070 XT graphics cards. This issue is still being investigated.
The Blood of Dawnwalker Update 1.1 is available on PC, PlayStation 5, and Xbox Series X and S.
Have you tried the new features in The Blood of Dawnwalker Update 1.1? Share your thoughts in the comments!

