Borderlands 4 Update 1.11 Patch Notes: Loveless Buffs and Bug Fixes

by Ali Haider

The Borderlands 4 Version 1.11 update is now available, bringing fixes for Story Pack 2: FL4K and the Last Resort, balance changes for Loveless the Hacker, and adjustments to other Vault Hunters. The October 22, 2026, patch addresses progression blockers, boss encounters, mission tracking, enemy behaviour, and various gameplay issues across the base game and paid content.

The update also improves Loveless’s Contagion, shuriken, and Wyrm abilities, while several skills belonging to Amon, Harlowe, Rafa, and Vex receive damage increases or other balance adjustments. Gear drops and weapon behaviour have also been revised, alongside improvements to audio, visuals, menus, Photo Mode, Steam Deck support, stability, and performance.

Players should restart the game after installing the update to ensure it applies correctly and to help prevent matchmaking connection errors.

Borderlands 4 Update 1.11 Patch Notes

Story Pack 2: FL4K and the Last Resort

  • Mr. Chew now joins the fight when travelling with the player.
  • Fixed the mission failing to start correctly in multiplayer when the host plays FL4K and the Last Resort content for the first time.
  • Restricted spawning on Providence Island to players who own the paid content.
  • Fixed objectives failing to progress when enemies were killed ahead of time or players reached areas before Mr. Chew.
  • Fixed missions failing to retain their current state after reloading a map using save/load.
  • Fixed doors and elevator buttons that were not interactable when expected.
  • Removed an invincibility issue affecting Lieutenant Harmony during her second combat phase.
  • Lieutenant Harmony no longer dodges throwing knives, and her Blade Attack continues to deal damage when players stand near the edge.
  • Fixed the objective for defeating Lieutenant Harmony failing to complete when using C4SH’s Vampiric Touch Card in Windfall.
  • Ducky’s combat encounter now starts only when the player enters the arena.
  • Lieutenant Bume now spawns during Tediore Digi-Rift World Events instead of Megan.
  • Fixed Drilla Killa continuing to survive at 1 HP after taking sufficient damage.
  • Dr. Elena Smith now spawns immediately after reloading the map from UVHM.
  • Tediore Employees will remain hostile towards the player.
  • Adjusted enemy spacing near The Keeper’s Ear Fast Travel Station.
  • Enemies now join combat when players fight another group on the road near FL4K’s Sanctum.
  • Unstable Ordonite damage no longer scales with player level or causes players to go down simply by touching it.
  • Corrosive explosive plants now damage players when struck too close.
  • Ocean water no longer damages players.
  • The Substation Control door now unlocks only after all Substation Switches are activated, and the completion icon displays correctly for all players on the Big Map.
  • All players can now pick up the Ordonite Bomb in multiplayer during The Rescue.
  • Digi-Rift portals now disappear for all players when they can no longer be grappled into.
  • Players can track ECHO-4’s progress while hacking The Surly Centipede Tiki Bar. The objective remains active after leaving the green circle.
  • Camera shake during zipline use now affects only the player riding the zipline in multiplayer.
  • Added a zipline for a quicker exit from the porn stash area.
  • Corrected malfunctioning grapple points and added a grapple point during The Tainted Truth.
  • Player positioning now matches the Big Map inside the shrink rift.
  • Pyroclast Field is now marked as discovered upon entering the area.
  • Updated cinematics with improved ragdoll and cloth animations and better visual focus.

Bounty Pack 5: Amara and the Vile Shadows

  • Bosses from Amara and the Vile Shadows are now available through Big Encore on the Moxxi Replay Machine.
  • Skydrift Thresher dive attacks now damage players.
  • The Thresher Experiment now uses a flying spin attack during combat.
  • Defeating Reject Prototypes now unlocks the second Fast Travel Station, and the large rift continues to function correctly.
  • Test Alpha no longer spawns enemies from other paid content.
  • Active siphon orbs now damage players who stand too close.
  • Lava pools now damage players standing in them.
  • Rifts used to travel into and out of the Phase now display the correct effects and icons and remain visible when viewed up close.
  • Fixed the rift in the room before the boss disappearing after save/load or when players die during the Test Zero fight.
  • Interactive objects now display their green highlights correctly.
  • Objectives appear only when active, and the Kill the Thresher Experiment objective now progresses as intended.
  • ECHO logs no longer reappear after quitting to the main menu.
  • Added a lever to both sides of the shield during The Rift Crisis, allowing it to be disabled from either side.
  • Fixed instances of Clarion Wardens being knocked out of the arena and blocking mission progression.

Bounty Pack 4: Murders and Acquisitions

  • Added more Salt Licker enemy variants to the Toxic Scowl, including Firebrands, Sluggers, and Badass Psychos.
  • Stank Eyes now continues fighting players regardless of their position during his encounter.

Bounty Pack 3: A Zane To Kill For

  • Closed the exit doors in boss arenas.

Base Game

  • Fast travel now completes before the character finishes loading in, allowing players to move immediately.
  • Adjusted Horace’s health pools. The secondary health pool in the first stage has been reduced, while the second stage’s health pool has been increased, resulting in a shorter flying phase and a longer grounded phase.
  • Added a bank to the Takedown at Hadron Abyss lobby.
  • Addressed cases where the Black Market Vending Machine contained inconsistent gear.
  • Lilith now teleports players only once after defeating Arjay and saving or quitting.
  • Vault entrances now appear only after collecting three Vault Keys.
  • Eridium mining drones now spawn on top of terrain during Crystal Brawl, allowing the objective to continue.
  • Prevented the game from resuming before players are ready at the menu after a connection loss in single-player.
  • Fixed the camera clipping into shoulder-mounted weapons when reviving a downed player.
  • Fixed issues in recently released content involving dropped items, out-of-bounds areas, enemies avoiding combat, and players or enemies getting stuck.
  • Repositioned objects that appeared to defy gravity or clipped into surrounding scenery.
  • Fixed challenges that were not progressing correctly.
  • Updated ECHOlocation guides and waypoints across various missions.

Vault Hunter Balance Changes

Loveless the Hacker

The update includes numerous changes to Loveless’s skills, augments, passives, and Wyrm pet behaviour.

Character Progression and Cosmetics

  • Unlocked Heads and Skins now carry over to Loveless when creating a character with Shared Progression.
  • Kittycopter heads can now be equipped if previously unlocked.
  • Candlenight Catastrophe can now be unlocked using Vault Card tickets and equipped.

Contagion and Virology

  • Frozen enemy corpses killed by Contagion no longer linger.
  • Contagion now grants RAM through the RAM trait.
  • Plague Star shurikens no longer remain suspended in the air after being thrown during intense combat.
  • Fixed Contagion effects becoming stuck in the air.
  • Increased Contagion Executable damage by 33%.

Augments and Passives

  • d://File: Now correctly changes shuriken damage to Radiation. Hazards were removed from this skill due to a serious performance issue. The skill now focuses on applying Radiation status effects, which deal area-of-effect damage over time.
  • Lag Switch: Increased damage by 66%.
  • Unsupported Peripheral: Grenades now follow the camera direction when thrown instead of travelling straight ahead.
  • Kernel Panic: Now increases Executable damage when Contagion stacks are consumed.
  • Increased Kernel Panic’s Executable damage bonus to 10% per point per stack, up from 5%.
  • Clarified that Kernel Panic’s damage bonus is a multiplier rather than an additive bonus.

Hack / Slash

  • Visual Paradox Nexus no longer grants an unintended 50% Gun Damage bonus while invisible without Montage Maker. Montage Maker is now required for that bonus.
  • Melee kills now consistently trigger Stealth.
  • Clones disappear when the player leaves a multiplayer session.
  • Accelerat.exe stacks now reset after death or teleporting.
  • Stack Overflow no longer retains stored damage stacks when switching to another augment.
  • Neutral Special now applies its extra damage to Empowered Melee while active.
  • Footwork stacks continue increasing during repeated climbing and gliding.
  • Shurikens thrown by clones now display the intended visuals and animations.
  • Refactored Damage Formula now provides a 1.5x or 2.0x damage multiplier, with an updated tooltip.
  • The Sweet Science now applies a status effect to enemies damaged by Empowered Melee.
  • Updated Merry Bandwidth’s description to account for Loveless’s existing summoned clone.

Manifestation and Wyrm

  • Increased Wyrm’s speed and turn rate to help it acquire targets faster.
  • Improved Wyrm’s response to the ping function when changing targets during an Executable attack.
  • Wyrm no longer remains behind when Loveless leaves the game.
  • Prevented Executable Override from being reactivated during an active attack when using the barrag.exe and nuk.exe capstones.

Capstones and Augments

  • nuk.exe: Explosion damage now occurs at the Singularity instead of following Wyrm.
  • Singularities now disappear after seven seconds, even when outside the player’s view.
  • Wyrm remains visible when falling off cliffs and when near bodies of water.
  • enrag.exe: Improved responsiveness and added follow-up behaviour for Breath Attacks when enemies move out of range.
  • Players can change Action Skills, Augments, and Capstones while enrag.exe is inactive.
  • enrag.exe enters cooldown after Wyrm successfully performs an Executable Override attack on an enemy.
  • Wyrm no longer takes damage when its Berserk state ends.
  • Function Commands can no longer be performed while Wyrm is in the Berserk state.
  • Solid State Destruction: Damage is now dealt when the nuk.exe Singularity explodes.
  • Intelligent Artifice: Wyrm now receives the intended layer of Overshield or Armor. The on-screen tooltip has also been updated for gamepad buttons.
  • Hard Crash: Updated visual effects to prevent unexpected movements.

Additional Loveless Passives

  • Finisher: Grants stacks when dealing damage with engag.exe and Plague Star.
  • IDKFA: Share the Pain stacks now clear correctly after death and reloading the world.
  • Pure Fusion: Increased its Maximum Health bonus to 10% per point, up from 6%.
  • Optimization: No longer gains Symbiosis Stacks.
  • Storage Upgrade: Grants Symbiosis Stacks when stacks remain from the In Memoriam skill.
  • In Memoriam: Symbiosis Stacks no longer persist after Wyrm despawns.
  • Host Privileges: Stacks now reset after respawning and reloading the world.
  • UUDDLRLRBAS: Dead Code now phases out alongside Action Skill duration, remains when Wyrm dies outside the player’s line of sight, and deals damage in its surrounding area at regular intervals.
  • Status Update: Corrosive damage is now dealt when applying Corrosive status effects instead of Kinetic damage.
  • IHATEYOU: Shurikens no longer trigger Devourer.

Loveless Class Mods

  • Martyr: No longer instantly kills Wyrm.
  • Programmer: Correctly reduces Executable cooldowns in multiplayer.
  • Montage Maker: Now displays the correct icon.

C4SH the Rogue

  • Fixed an issue where the Table Hopper Class Mod could prevent damage from being dealt after cancelling an Action Skill.
  • Corrected the number of stacks displayed on the Table Hopper icon.

Amon the Forgeknight

  • Increased damage dealt by Crucible, Blade Tempest, and Hour of the Hammer by 30%.
  • Increased damage dealt by Double-Edge, Snowmaul, Storm Surge, Wrathfall, Glacial Rapture, Molten Slam, Hoarcleave, and Conlangarang by 40%.

Harlowe the Gravitar

  • Freeze Frame: Increased bonus damage to 40% from 30% per enemy in Stasis per point.
  • Experimentation: Increased damage by 50%.
  • Periodic Table Flip: Increased Elemental Damage and Status Chance to 6% per point, up from 4%.
  • Elementary: Increased Elemental Damage and Status Damage to 6% per point, up from 4%.
  • Heat Death: Increased Cryo Effectiveness to 13% per point, up from 10%.
  • Cryodynamics: Increased Cryo Damage to 10% per point, up from 7%.
  • Stunlock: Reduced cooldown to eight seconds from 10 seconds.
  • Excited State: Increased Critical Hit Damage to 12% per point, up from 7%.
  • Ultracapacitor Class Mod: Now amplifies damage correctly and no longer causes immune damage.

Rafa the Exo-Soldier

  • Cruel Accrual: Now scales with Skill Damage instead of incorrectly scaling with Action Skill Damage.
  • Concentrated Build-Up: Fixed its interaction with the Devourer Sniper Rifle.
  • CYA: Increased the Maximum Health restored as Shields to 5% per point, up from 4%.
  • Asymmetric Warfare: Increased Indirect Projectile Damage to 12% per point, up from 9%.
  • Barrage: Increased Splash Damage to 13% per point, up from 7%.
  • Per My Last: Increased activation chance to 8% per point, up from 7%.
  • Increased damage dealt by Peacebreaker Cannon, Double-Ought AutoShot, Beam Team, and Volatile Hollowpoints by 50%.
  • Concentrated Build-Up: Increased bonus damage to 5% per point, up from 4%.
  • Everdrive: Increased Action Skill Duration to 9% per point, up from 7%.
  • Errant Spark: Increased bonus Incendiary Damage to 9% per point, up from 8%.
  • Conductivo: Increased Status Effect Chance to 10% per point, up from 6%.
  • El Catrin: Increased Critical Hit Damage to 15% per point, up from 10%.
  • Deadline: Increased Fire Rate to 4% per point, up from 3%.

Vex the Siren

  • Material Components: Increased Kinetic Damage to 10% per point, up from 7%.
  • Material Components: Increased Kinetic Status Effect Damage to 5% per point, up from 4%.
  • Increased damage per point for Havoc, Shiver, Stormblessed, Necrosis, and Burnt Offering to 12%, up from 8%.
  • Increased damage dealt by Phase Explosion, Eldritch Blast, Geistwave, Energy Vampire, Desecration, and Heartpiercer by 33%.
  • Increased damage dealt by Violent Outburst, Blink Strike, Hexus Nexus, Vorpal Fang, and Trouble Bubble by 50%.

Gear and Weapon Changes

General Gear

  • The Legendary Tediore AR Murder now drops from the bunker boss Genone.
  • The Legendary Order Grenade Skully now drops from The Immortal Boneface.
  • Ducky now drops the Phosphene Devourer instead of the Phosphene Rainmaker.
  • Homing guns now target SHOOT ME attacks and explode on impact instead of spinning uncontrollably.

Pearlescent Weapons

  • Torgue AeroDynamic Shotgun: Fixed Pearlescent Elemental Override when shooting enemies at longer distances.
  • Atlas: Underbarrel rockets now prioritise homing towards enemies with target locks.
  • Torgue Sticky underbarrels and Tediore Shooting Legs now trigger the BOOM BAM passive.

Manufacturer-Specific Fixes

  • Daedalus Shield Overflow Pistol: Knife explosion areas are now consistent in multiplayer.
  • Daedalus Hard Dark Assault Rifle: Now benefits from all Gun Damage increases.
  • Jakobs Exfoliatrix Shield: Breaking four armour segments now grants four stacks of increased Status Effect Chance.
  • Maliwan Stealth Sniper Rifle: Can now damage Vile Ordonite. Bullets no longer pass through shields and barriers.
  • Order Virtue Pistol: Confetti effects are now visible and audible to all players.
  • Order Avarice Assault Rifle: No longer shares its bonus damage when switching to other weapons.
  • Order Swarm Grenade: No longer attacks Mr. Chew.
  • Ripper Enumeration SMG: No longer drops with CoV magazines, ensuring proper ammunition refunds. It can now roll with a Torgue magazine instead.
  • Ripper Plumb Bob Shotgun: Reduced the brightness of Incendiary bullet effects.
  • Tediore Lovelorn Assault Rifle: Updated its description to clarify that kills spawn drones and critical hits increase their damage. The displayed Kill Drone damage is now correct.
  • Torgue Ripple Assault Rifle: Shotgun underbarrel bullets now deal bonus Corrosive Damage when they explode.
  • Torgue Cormano Shotgun: Particle colours now match their corresponding elements.
  • Vladof Triplicate Assault Rifle: The Tripled behaviour now triggers correctly with a Double Barrel underbarrel. The weapon no longer spawns with Torgue magazines, and explosives stop spawning when the enemy is dead.

Audio and Visual Improvements

  • ECHO Logs in Amara and the Vile Shadows now play only once when collected.
  • Restored missing or incorrect voice-over and subtitles.
  • Corrected speaker identification in subtitles and added missing speech filters.
  • Restored missing sound effects and fixed audio synchronisation and looping issues.
  • Updated animations for NPCs that were not behaving as intended.
  • The Order core in the Rejected Prototypes room now maintains its animation when viewed from a distance.
  • ExploDrone rocket visual effects no longer persist through solid objects on Providence Island.
  • Corrected facial animations for localised speech.
  • Fixed ECHO-4 Murders and Acquisitions and Vault Card 4 paint jobs displaying default customisations.
  • Fixed clipping and gaps in Vault Hunter customisation textures.
  • Adjusted lighting for more natural-looking visuals.
  • Restored missing or inaccurate textures, visual effects, and objects.
  • Interactable objects now display highlights correctly, while hint areas appear only when needed.

Text, Menus, and HUD

  • Fixed a rare issue that allowed characters to switch from No Shared Progression to Shared Progression.
  • Restored the Hover Drive category in Vehicle Customisation for players without previous save data.
  • Updated tutorial images for Digi-Rift activities.
  • Corrected the names of Amara and the Vile Shadows cosmetic mission rewards in the Reward Center.
  • Fixed the customisation displayed when selecting Oldun, War-Weaver.
  • Added tracking for the Lieutenant Harmony ECHO Log, Outgoing call 44A: Harmony, Janet.
  • Debuff icons now update correctly on targeted enemy nameplates when multiple enemies are affected.
  • Prevented prices from being abbreviated.
  • Elemental icons now display the correct elements on the Weapon Wheel and in the Equipment menu.
  • Restored button functionality after using View Kairos from a no-signal area on the Big Map.
  • Corrected typos and inconsistent formatting in text and menus.
  • Updated icons and graphics to improve readability.

Photo Mode

  • Fixed screen flickering when lowering the camera underwater during the Subjugator and Thol the Invincible fight.
  • Fixed the camera turning around when entering Photo Mode in a vehicle.
  • Loveless’s eyes now look in the correct direction when using synchroniz.exe.
  • Photo Mode now remains active when using jump pads in the Phase Dimension.

Steam Deck and Performance

  • Added FSR to the Steam Deck Performance options.
  • Reduced foliage, flag, and cloth pop-in when using Performance mode.
  • Reduced unnatural screen shake and controller vibration.
  • Continued stability and optimisation improvements.

Paid Content Requirements

  • Story Pack 2: FL4K and the Last Resort: Includes new story content and Loveless the Hacker as a playable Vault Hunter. It is included in the Super Deluxe Edition and Vault Hunter Pack, and is available separately. The base game is required.
  • Bounty Pack 5: Amara and the Vile Shadows: Includes a repeatable mission and rewards earned through Vault Card 5. It is included in the Bounty Pack Bundle, Deluxe Edition, and Super Deluxe Edition, and is available separately. The base game is required.
  • Bounty Pack 4: Murders and Acquisitions: Includes a repeatable mission and Vault Card 4 rewards. It is included in the Bounty Pack Bundle, Deluxe Edition, and Super Deluxe Edition, and is available separately. The base game is required.
  • Bounty Pack 3: A Zane To Kill For: Includes a repeatable mission and Vault Card 3 rewards. It is included in the Bounty Pack Bundle, Deluxe Edition, and Super Deluxe Edition, and is available separately. The base game is required.
  • Story Pack 1: Mad Ellie and the Vault of the Damned: Includes new story content and C4SH the Rogue as a playable Vault Hunter. It is included in the Super Deluxe Edition and Vault Hunter Pack, and is available separately. The base game is required.

Borderlands 4 was released on September 12, 2025, and is available on PlayStation 5, Windows PC, and Xbox Series X|S. The game was developed by Gearbox Software and published by 2K Games.

Have you noticed the balance changes and fixes in Borderlands 4 Update 1.11? Share your thoughts in the comments!

You may also like