Control Resonant Technical Analysis Compares PS5, PS5 Pro, Xbox Series X, Series S and PC

by Salal Awan

Digital Foundry has analysed Control Resonant across PS5, PS5 Pro, Xbox Series X, Xbox Series S and PC, highlighting differences in resolution, image quality, ray tracing and performance. The analysis finds that the PS5 Pro offers the most advanced console presentation, while the standard PS5 and Xbox Series X deliver broadly similar results.

Control Resonant PS5 Performance

On PS5, Performance Mode renders at approximately 864p internally before using AMD FSR to upscale the image to 1440p. The mode targets 60 FPS and generally maintains smooth performance, although there are occasional drops during traversal and larger encounters. The first boss fight can result in significant frame rate drops.

Quality Mode increases the internal resolution to approximately 1260p and targets 30 FPS. It provides a sharper image than Performance Mode, although Digital Foundry observed some shimmering and FSR artefacts. Neither PS5 mode uses hardware ray tracing.

PS5 Pro Adds Ray Tracing

The PS5 Pro receives a more substantial upgrade. Its Performance Mode uses PSSR to upscale an approximately 864p internal image towards 4K, resulting in noticeably improved image quality while generally maintaining a stable 60 FPS.

Quality Mode adds hardware ray-traced reflections and shadows, with an internal resolution of around 1224p and a 30 FPS target. A Balanced Mode is also available, retaining the ray tracing features while lowering the internal resolution to approximately 1080p. Performance in this mode is less consistent during demanding sections.

Xbox Series X And Series S

Xbox Series X broadly matches the base PS5. Performance Mode runs at approximately 864p, while Quality Mode uses an internal resolution of around 1260p. Performance is generally strong, although there are occasional frame rate drops, with Digital Foundry also noting minor screen tearing when the frame rate exceeds its intended budget.

Xbox Series S runs at approximately 864p and targets 30 FPS. Its visual settings are broadly comparable with the Series X and PS5 Performance Mode, including similar shadows, reflections, and character models. Performance is generally stable, although there can be occasional dips and significant drops during the first boss encounter.

PC Performance

Digital Foundry notes that capable PCs with advanced ray tracing hardware and machine-learning-based upscaling should offer a stronger overall experience.

Overall, Digital Foundry finds Control Resonant visually appealing, although it considers Remedy’s Northlight engine less convincing in the game’s larger semi-open environments compared with titles such as Alan Wake 2. The PS5 Pro version receives particular attention for its PSSR image reconstruction and hardware ray-traced reflections and shadows.

Control Resonant is scheduled to launch on September 24, 2026, for PS5, Windows and Xbox Series X/S, with a macOS version planned for later in the year. The Remedy Entertainment sequel follows 2019’s Control and shifts towards melee-focused combat, with Dylan Faden using the shapeshifting Aberrant weapon and supernatural abilities while investigating extradimensional entities in a distorted Manhattan and searching for Jesse Faden.

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