Creative Assembly will be working on a brand new RTS game that is based on a major IP, based on the latest report.
Speaking during the latest episode of Game Mess Mornings, host Jeff Grubb, who is known for his connections in the game industry, mentioned hearing that Creative Assembly is “going hard” back in the development of an RTS game, and that the studio will be working with a major IP in the years to come.
Grubb didn’t mention the name of the IP, as he wants things to settle so he can be a 100% sure before he says what it is. He added that it does seem like Creative Assembly will remain in the RTS “bubble” going forward.
We know that the studio has previously worked on on Halo Wars 2 in collaboration with 343 Industries. If a third game was green lit by Xbox, it would make sense for Creative Assembly to be at the helm of the project. The major IP Grubb referred to may well be Halo, though, as he mentioned, it’s tough to say for sure at this point in time.
Creative Assembly’s previous Halo title, Halo Wars 2, is a 2017 real-time strategy game developed by 343 Industries and Creative Assembly, and published by Microsoft Studios for Windows and Xbox One. Set in the Halo franchise’s science fiction universe in 2559, it serves as a sequel to Halo Wars (2009). The narrative focuses on the Spirit of Fire, a United Nations Space Command (UNSC) ship, engaging in conflict with the Banished, an alien faction, over control of the Ark, a Forerunner installation responsible for constructing and remotely controlling Halo rings.
Players establish a base of operations, gather resources for infantry and vehicle units, and command their armies from a bird’s-eye view. The main objective in battles is typically to destroy opponents’ bases or capture and control territories. Combat is based on a “rock–paper–scissors” design, with ground vehicles effective against infantry, infantry against aircraft, and aircraft against ground vehicles. The game supports online multiplayer for cooperative or competitive play.