Cyberpunk 2077: Here Are 9 Major Features That Didn’t Make The Cut

by Salal Awan

Cyberpunk 2077 is available for more than a week now. There was a lot of pre-release hype with bold claims from the developers, some of which didn’t cut.

Cyberpunk 2077 is currently a buggy mess right now. The situation surrounding it is so bad that CD Projekt ended up offering refunds for those who had purchased it and Sony even yanked the game out of their PlayStation Store offering full refunds to those who had purchased it.

As bizarre and crazy as Cyberpunk 2077’s launch has been so far, the critics have also given it a mixed score with some praising it while others pointing out the huge issues with the game.

Cyberpunk 2077 Cut Features

Here is a video that goes through the various cut features in Cyberpunk 2077.

In short, some of the features that were cut were due to design changes, others were cut due to time constraints, while some were simply omitted without a proper explanation.

  • In the start, the different life paths were actually called backstory and divided into three categories: Childhood hero, Key life event, and Why Night City? This was presumably to offer a deeper customized story with a more varied choice.
  • Wall running was a feature that was featured in the 2018 gameplay demo but later removed from the game. When asked, CD Projekt Red simply stated that this change was made due to “design” reasons.
  • Night City was supposed to be polluted with Acid Rain as part of the dynamic weather system. NPCs would react to it and rush to safe locations, but as we saw with the launch, this was another feature that was mentioned by the developers only to never make it to the final game.
  • Subway was shown in the 2018 gameplay trailer where V makes his way through a train full of NPCs. This is not possible at all in the final game as the subway is blocked with a barrier that simply prompts fast travel. Disappointing, right?
  • As it was the case with most of the pre-launch interviews, one of them mention how the Police were supposed to be corrupt and could take bribe while NPCs would react to the player killing civilians. This is another feature that ended up on the cutting floor.
  • Vehicle customization was something that CD Projekt Red had teased, especially for the Bike. However, it was later clarified that vehicle customization is not possible at all.
  • If you remember the E3 2018 demo, there was a point during it when there was a custom advertisement shown when V approaches the board playing an ad. It changes when V looks at it. This feature is no longer available now.
  • Hacking was better implemented in the E3 2018 demo when V could gain access to an elaborate network map of the entire building and gang infrastructure by hacking into the brain of a gang member. This whole process is simplified in the final game.
  • One of the biggest omissions was the lack of third-person cutscenes. In the E3 2018 demo, we could still see the cutscenes in third-person but as the game got closer to launch, it was later revealed that all cutscenes in the game will play in the first-person view.

What do you think about these cut features? Do you think they would have made a big difference in improving the quality of the game? Let us know in the comments below.

Cyberpunk 2077 is available now for the PS4, Xbox One, and PC. It is currently delisted from the PlayStation Store so if you are still looking for a copy, it is best to wait for a patch that fixes the major issues with the game and puts it back on the PlayStation Store, or get it physically if you can’t wait for it.

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