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Dragon Age 4 Playable From Start To End, Focus On Polishing Visuals & Gameplay

Dragon Age 4 is now playable from beginning to end, and developer Bioware is focused on polishing the game’s visuals and gameplay.

In his latest blog update, Bioware General Manager Gary McKay has revealed that the entire Dragon Age 4 is now playable from the opening scenes of the first mission to the very end. After reaching the Alpha milestone, it’s now possible to see, hear, feel, and play everything as a cohesive experience.

Dragon age 4 playable

McKay reminded that this does not mean work on the game is finished. However, the Alpha milestone is worth highlighting, as it is one of the most important game development milestones. The studio can now divert focus toward bringing the visual fidelity to its final form and iterating on gameplay features.

According to McKay, Bioware gets valuable feedback from a number of sources, including its Community Council members who each have unique perspectives and experiences, its quality verification team, and extensive internal playtesting. He added that gathering feedback from multiple sources gives the studio the greatest insight on where it need to spend more time in order to improve the experience.

The Bioware General Manager took the opportunity to highlight his favorite part of Dragon Age Dreadwolf, which is its characters. According to him, each of them is woven into the game using the Dragon Age DNA. The characters, whether they are friend or foe, help contextualize the world and the stakes, and McKay looked forward to sharing more on them in the future.

McKay also revealed that fans will be able to explore parts of the Dragon Age world that the studio had previously hinted at, such as the city of Minrathous and the capital of the Tevinter Empire. Minrathous has been mentioned in previous games, but never seen. This is about to change, as players will finally be able to visit these areas in Dreadwolf.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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