The Final Fantasy VII Rebirth combat director has expressed that he wants the final part in the Remake trilogy to offer players “even more freedom”.
Speaking during the latest episode of Inside Square Enix, Final Fantasy VII Rebirth combat director Teruki Endo was asked about his message to those have played and those who have yet to play the game as well as his vision for the third and final entry in the Remake trilogy. In his response, he mentioned that, with the second entry in the trilogy, the development team had focused on expanding the battles and the wider gameplay cycle, so that players could engage with the game in a variety of different ways, while also discovering new things as they explore the world. As such, he advised both current and future players to explore proactively and see all the aforementioned variety.
Regarding the third and final entry in the Final Fantasy VII Remake trilogy, Endo said that it would be nice to give players even more freedom than in the second entry. He is currently thinking of different ways to implement this design choice. Given how Rebirth is a Final Fantasy fans dream come true in terms of offering freedom similar to that seen in the Square Soft era entries, we can only imagine the kind of freedom the third and final entry will bring.
The battle system in Final Fantasy VII Rebirth improved over the combat in Final Fantasy VII Remake in subtle but meaningful ways, such as with the introduction of Synergy skills and abilities. The combat mechanics in general received an overhaul, with each character having plenty of individuality and variety in terms of moves and skills. Fighting against aerial enemies seemed a little out of place in Final Fantasy VII Remake, while it is a major part of battles in Final Fantasy VII Rebirth.