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Ghost Of Tsushima Director’s Cut PS5 vs PC Graphics Comparison

Ghost Of Tsushima Director’s Cut was originally only available on the PS4 and PS5, but with the PC release this month, fans are likely interested in knowing how the console version stacks up against it.

The PC version of Ghost Of Tsushima Director’s Cut offers a few improvements over the PS5 version, including slightly better draw distance, shadows, and ambient occlusion. In addition, the PC version comes with support for ultra wide displays and image reconstruction via DLSS, XeSS, FSR, as well as Frame Generation.

In terms of image quality, the PS5 version uses checkerboard rendering to reconstruct the image to a resolution of 4K (2160p), and the game is, therefore, natively running closer to 1440p. The PC has the option to deliver native 4K on capable hardware. In addition, better image reconstruction options like DLSS, XeSS, and FSR are available on the platform.

With regards to performance, the PS5 version targets and consistently runs at a frame rate of 60 fps. The PC version offers the option to play at higher frame rates, and it also supports Frame Generation via DLSS3 and FSR3 to smooth out any visual inconsistencies due to fluctuations n performance.

As far as load times are concerned, the PS5 version takes a little over a second to load into a fast travel point. However, the PC version running on a modern SSD takes nearly 6 seconds to load into the same fast travel location.

All in all, the PC version of Ghost Of Tsushima Director’s Cut offers noteworthy improvements over the PS5 version in terms of resolution and frame rate. It also adds some worthwhile features, including support for better image reconstruction techniques like DLSS, XeSS, FSR, as well as ultra wide screens.

Ghost of Tsushima is a 2020 action adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. It was originally released for PS4, and ported to PS5 in 2021, and PC this month.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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