Screenshots that have been captured from what appear to be an early build of GTA The Trilogy have found their way to the internet.
Grove Street Games was the studio behind the infamous GTA The Trilogy, and the above screenshots offer a glimpse into the development of GTA San Andreas using Unreal Engine 4. The ArtStation page provides some additional details regarding the shader work and material type used for car paint in UE4. The screenshots below show the material instances used on all of the vehicles in GTA San Andreas, GTA Vice City and GTA III.
Grand Theft Auto: The Trilogy – The Definitive Edition is a 2021 compilation of three action-adventure games in the Grand Theft Auto series: Grand Theft Auto III (2001), Grand Theft Auto: Vice City (2002), and Grand Theft Auto: San Andreas (2004). The game was published by Rockstar Games and developed by Grove Street Games. Each of the three games has been remastered, with visual enhancements and gameplay upgrades. Within the same continuity, the games have various protagonists and settings. Grand Theft Auto III follows silent protagonist Claude in Liberty City; Vice City, set in 1986, features ex-mobster Tommy Vercetti in the titular Vice City; and San Andreas, set in 1992, follows gangster Carl “CJ” Johnson within the fictional state of San Andreas.
The original games’ aesthetic and feel were kept in mind during the two years of development; the physics code was carried over, and artificial intelligence was used to automatically upscale textures. The original games’ distinguishing features were studied by the development team. They also added assets from Grand Theft Auto V, as well as a number of coloring, weathering, and lighting effects.