Rockstar Games has pushed another small build update for Grand Theft Auto VI on Xbox, just four days before the game’s scheduled November 19 release. According to details shared by Cokymoky on X, the GTA VI Xbox update was deployed to Microsoft’s content delivery network (CDN) and store on November 15, 2026, at 15:36 UTC.
The update changes the game’s submission ID from 1152921505702398326 to 1152921505702409521, although the actual difference in file size is minimal.
The International package, which covers 18 markets, increased by just 73,728 bytes, bringing its total size to 225,336,647,680 bytes, or approximately 209.86 GiB. The Australia and New Zealand package received an identical increase, while the Japanese version grew by 77,824 bytes to 224,135,999,488 bytes, or 208.74 GiB.
The latest GTA VI Xbox update also includes new Delivery Optimization bundles for the US, New Zealand, and Japan.
According to the shared information, the affected files include game_scarlett_master.exe, /pack/story000/story000_script.rpf, /script.rpf, /shaders.rpf, and /data.rpf. The game’s core world packages, /levels.rpf and /audio.rpf, remain unchanged.
The relatively small changes suggest this is a minor build revision rather than a substantial content update, although the exact modifications haven’t been disclosed.
Grand Theft Auto VI is scheduled to launch on November 19, 2026, for PlayStation 5 and Xbox Series X|S. The game takes players back to a modern-day Vice City and the surrounding state of Leonida, with Jason and Lucia serving as its two protagonists.
Digital pre-loads began rolling out on November 10, with players needing approximately 210 GB to 225 GB of available storage, depending on their console.
A separate launch preparation update has also started deploying on PlayStation 5, where it carries version number 1.002.000. The contents of that update have not been detailed.

