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Hogwarts Legacy Best Settings Guide For PC

Warner Bros Interactive Entertainment and Avalanche Software’s action role-playing game, Hogwarts Legacy, is now available on PC, and we’ve put together the best settings for getting optimized performance on low-to-mid end system specs.

Before we delve into the best settings for the PC version of Hogwarts Legacy, make sure you’ve updated your GPU drivers and Windows to their latest respective versions. Additionally, disable or close any unnecessary background applications in order to reduce the CPU overhead as much as possible. The settings detailed ahead should provide a more optimized balance between graphics and frame rate compared to the presets available in-game.

Hogwarts legacy best settings

Hogwarts Legacy Best Settings

The settings below are there to serve as a broad starting point for further optimization based on your specific hardware specs. As a result, you may need to tweak some settings until you find a sweet spot based on your display’s refresh rate and the overall performance you seek.

DISPLAY OPTIONS

  • Window Mode: Windowed Fullscreen
  • Resolution: Max resolution of your display
  • Rendering Resolution: As per the native resolution of your display screen and preference
  • Upscale Type: Nvidia DLSS
  • Upscale Mode: Nvidia DLSS Performance
  • VSync: Off on a VRR/G-Sync supported display, On otherwise
  • Frame Rate: As per the native refresh rate of your display and preference (Uncapped on VRR/G-Sync display)

GRAPHICS OPTIONS

  • Global Quality Preset: Custom
  • Effects Quality: Medium
  • Material Quality: High
  • Fog Quality: High
  • Sky Quality: High
  • Foliage Quality: High
  • Post Process Quality: High
  • Shadow Quality: Medium
  • Texture Quality: High (or higher, depending on available VRAM)
  • View Distance Quality: Medium
  • Population Quality: Medium
  • Ray Tracing Reflections: Off
  • Ray Tracing Shadows: Off
  • Ray Tracing Ambient Occlusion: Off

Hogwarts Legacy is an action role-playing game, developed by Avalanche Software and published by Warner Bros. Interactive Entertainment under its Portkey Games label, using the Unreal Engine. It is developed by Avalanche Software and published by Warner Bros. Interactive Entertainment under the Portkey Games label.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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