Devolver Digital and Daniel Mullins Games’ roguelike deck-building game Inscryption is headed to PS4 soon, based on the latest revelation from the Australian Classification board. The classification was filed earlier today on July 4, 2022, with PlayStation 4 listed as the media type.
The game was originally released for Windows on October 19, 2021, and later on MacOS and Linux on June 22, 2021. Inscryption appears to be getting its first ever console release on PS4. It has been classified as an M rated game, containing supernatural themes, violence and coarse language.
Inscryption is a metafictional game involving found footage, where the user observes the exploits of a vlogger who accidentally discovered the mysterious computer game Inscryption. The player discovers further secrets that reveal more of the background of the made-up Inscryption as they engage with a strange dealer in a pitch-black cabin.
The game was originally only a prototype that Daniel Mullins had produced for the “Sacrifices must be made” Ludum Dare game jam. Mullins first designed a card game where the main concept included giving up already-played cards. Mullins enhanced the game by enhancing the card game and included escape the room-style aspects after posting the prototype on itch.io and receiving great feedback. Players may play a version of the game that concentrated just on the card game without the additional puzzle aspects thanks to an official update that was made available in March 2022.
The game is divided into three acts, each of which modifies the character of the deck-building game while keeping the basic principles of the card game the same. The player plays their cards into the bottom row, while their opponent plays cards beforehand into the top row, which are then automatically pushed into play into the middle row on the next turn. The card game is played on a 3×4 grid, which is eventually enlarged to a 3×5 grid during the third act. There are attack and health values for each card.
Following the play of each player’s or opponent’s cards, on either player or opponent’s turn, each card strikes its opponent’s card in the same column, dealing that card’s attack value to its health; if this lowers that card’s health to zero or less, that card is eliminated. If there is no defense against the attacking card, that much damage is dealt directly to the adversary. Each harm that player sustains is recorded using teeth on a weighing scale. Before the other team can do the same to the player’s side, the objective is to tilt the scales to the opponent’s side by a difference of five teeth. Each card has a different symbol that represents a particular power in addition to its attack value, such as the capacity to fly over a blocker or to attack many columns at once.