Microsoft and Arkane Studios’ upcoming super hero action adventure game, Marvel’s Blade, is likely being developed in Void Engine.
According to the LinkedIn profile of Nyasha Karata, Lead Gameplay Programmer at Arkane Studios, the studio appears to be developing Marvel’s Blade in Void Engine, using C++ as
While this is not confirmation that Void Engine is being used to develop Marvel’s Blade, this also isn’t the first time it has been mention in the resume of a developer working on the game at Arkane Lyon. There’s also the fact that the studio has previously worked on two of its recent projects, Dishonored 2 and Deathloop, in Void Engine. There’s no indication that the development team has shelved the engine in favor of an alternative like Unreal Engine 5. That said, we urge our readers to take any rumors and speculation with a grain of salt until there is confirmation via official channels.
Previously, the LinkedIn profile of Dana Nightingale, Campaign Director on Marvel’s Blade at Arkane Studios Lyon, revealed that the game’s development began early in January, 2022. Nightingale is in charge of
Not a whole lot is known about Marvel’s Blade outside of the fact that it is a third-person action game. The camera perspective is a first for Arkane Studios Lyon, as it has primarily worked on first-person action titles in the past. For those unfamiliar with the character, Blade, also known as Eric Cross Brooks, is a fictional character in Marvel Comics. Created by Marv Wolfman and Gene Colan, Blade initially appeared as a supporting character in The Tomb of Dracula #10 (July, 1973) before becoming the central figure in his own storylines. Blade is dedicated to eliminating vampires from the world, utilizing his unique physiology as an effective vampire hunter.