Marvel’s Spider-Man 2 Resolution & Frame Rate Revealed

by Muhammad Ali Bari

Details regarding the resolution and frame rate for Sony Interactive Entertainment and Insomniac Games’ latest web-swinging adventure, Marvel’s Spider-Man 2, have been revealed.

Speaking during an interview, Mike Fitzgerald, Director of Core Technology at Insomniac Games, revealed that Marvel’s Spider-Man 2 will feature four Performance modes, each running at a different resolution and frame rate.

Spider-man 2 resolution frame rate

According to Fitzgerald, the foundation for how the development team decides to render things is by having the resolution be dynamic, and then also by having a robust temporal anti-aliasing solution that lets the resolution scale up and down as per the rendering budget. It’s not different from how the resolution was handled in the original Spider-Man game as well as Spider-Man: Miles Morales, with one major exception. In Spider-Man 2, there’s no Performance mode that has ray tracing turned off, as, according to Fitzgerald, there’s no need for it. The development team at Insomniac Games has figured out how to deliver what it feels are the “right” Spider-Man visuals, and it wants to make sure every player gets to experience them.

Marvel’s Spider-Man 2 Resolution & Frame Rate

The resolution and frame rate options in Marvel’s Spider-Man 2 can be seen below.

  • Fidelity Mode: Dynamic 4K / targeting 30 fps (w/ ray traced reflections)
  • Fidelity Mode +: Dynamic 4K / targeting 40 fps (w/ ray traced reflections)
  • Performance Mode: Dynamic 1440p / targeting 60 fps (w/ ray traced reflections)
  • Performance Mode + (VRR): Dynamic 1440p / targeting 120 fps (w/ ray traced reflections)

Fitzgerald stated that Spider-Man 2 is essentially a culmination of everything the studio has learned about developing for the PS5, with games like Spider-Man Remastered, Miles Morales, and Ratchet and Clank: Rift Apart. The sequel to Spider-Man being Insomniac Games’ fourth title for the PS5, the studio has had the opportunity to leverage everything it has seen in developing the previous games. The development team has expanded the BVH coverage of ray traced reflections to a wider array of reflective surfaces. It’s now also on the water as well as the oceans, giving a more realistic picture everywhere over the prior Spider-Man titles.

The studio has also expanded upon its utilization of the PS5 IO capabilities. In the first couple of Spider-Man games, it essentially used it to get rid of loading screens, but, in Spider-Man 2, players will see it getting used to offer faster traversal through the world. According to Fitzgerald, when you come off those slingshots in the open world, you’re going to be moving about three times as fast as you could in the first game. Then there’s the seamless fast travel system and character switching mechanic, both of which have been made possible thanks to quicker access to data. It just opens up that space and lets you do more, said Fitzgerald. On top of that, the game has characters that are more detailed and lifelike compared to the previous Spider-Man games.

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