Spider-Man Remastered Update 1.002 Adds 60 FPS Ray-Tracing Mode
Insomniac Games has updated Marvel’s Spider-Man Remastered to add support for 60 FPS performance mode that enables ray-tracing.
In a tweet that was shared by the community manager at Insomniac Games, James Stevenson, he confirmed that the new Marvel’s Spider-Man Remastered update that patches the game to version 1.002 will add a new performance mode. We reported on this happening a few days ago after the tease by James Stevenson so it is nice to see this update release this fast.
This performance mode should be similar to the one seen in Spider-Man: Miles Morales. It allowed the game to run at 60 FPS with the addition of ray-tracing and provided just minor sacrifices while running the game at 4K resolution.
We have already shared a comparison between this new mode and the other graphics mode including Fidelity. It should work out similarly for the Remastered version of Marvel’s Spider-Man.
According to the in-game menu, this sacrifices pedestrian density and level-of-detail in the world to offer 60 FPS. It still runs at a dynamic 4K resolution.
“This is an alternate version of the 60 frames per second ‘Performance’ mode, adding ray-tracing by adjusting the scene resolution, reflection quality, and pedestrian density.”
Spider-Man Remastered was released as part of the ultimate bundle for Spider-Man: Miles Morales. It can also be purchased through the Miles Morales standalone game from the PS5. The new addition in this remaster include new suits, trophies, and overhauled visuals including a face swap for the model of Peter Parker.