Spider-Man Remastered To Possibly Get 60 FPS Performance Mode With Ray-Tracing
Insomniac Games has recently released a 60 FPS performance mode for Spider-Man: Miles Morales, and is now teasing one for Marvel’s Spider-Man: Remastered.
Marvel’s Spider-Man: Remastered was a launch game for the PS5. It also added ray-tracing to the game just like the new sequel did, and had almost the same graphics mode with a Fidelity mode that runs at 4K at 30 FPS with ray-tracing, and a Performance mode that runs at dynamic 4K at 60 FPS.
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After the release of the Spider-Man: Miles Morales update today, it appears that Insomniac Games might be working on one for Marvel’s Spider-Man: Remastered as well.
James Stevenson, who is the community manager at Insomniac Games revealed on his Twitter account that this new update now lets the game run at dynamic 4K, instead of 1080p as it was originally assumed by most fans. In another reply which was a response to a user asking if a similar graphics mode will be added to the remastered version of Spider-Man on PS5, he tweeted a thinking emoji.
Well, you will ask, what does this signify and how does this even tease an update for the remaster? To go back a few weeks, the same emoji was used by the official Insomniac Games account when a user asked about adding a 60 FPS performance mode with RT for Spider-Man: Miles Morales on PS5. This has become a reality now, so it is not that far-fetched to assume the same will be the case with this remaster.