Mortal Kombat 11 Update 1.28 Is Out, Here Are The Patch Notes
Mortal Kombat 11 has been updated to version 1.28 today on January 26. Here are the full details on this update including patch notes.
Most of the focus of this new update appears to be on character-specific adjustments. NetherRealm Studios has shared the list of changes on reddit which you can see below. The update today is only for the PlayStation and Xbox consoles while the PC and Nintendo Switch version usually gets updated at a later date.
This is the first major update for the game after the release of the Ultimate Edition that launched with Kombat Pack 2. This new DLC pack added three fighters: Rambo, Mileena, and Rain. The game was also updated to add support for the PS5 and Xbox Series consoles.
Mortal Kombat 11 Update 1.28 Patch Notes
General Gameplay Adjustments
Move list corrections Fixed minor issues with several augments Fixed minor visual & audio issues with several Brutalities
Character Specific Adjustments
D’Vorah – Number of Wasps currently affecting an opponent will no longer sometimes be reset if Strepsiptera connects while opponent is in the hit reaction to Swarm
Kano – The first hit of Snake Bite now has 1 more active frame and the second hit has 1 less startup frame Kano – The hit reaction to Figjam Amplified (Back Punch, Back Punch, Front Kick, Amplify) will no longer sometimes use the incorrect blood color against some opponents
Kotal Kahn – Now has 1050 health (down from 1100) Kotal Kahn – Fixed issue with Eztli Totem providing higher then intended healing when stacked with other Totem types Kotal Kahn – Chicahtoc & Eztli Totems no longer have Kustom Variation restrictions in Kompetitive modes Kotal Kahn – The first hit of Yeyecame Disk Amplify now has slightly farther reach and the projectile now has 10 less frames of hit advantage
Kung Lao – Sweeping Razor (Away + Back kick) while having no Hat now properly triggers Krushing Blow reset conditions
Shao Kahn – Now has 1100 health (up from 1050)
RoboCop – Now has 1050 health (up from 1000) RoboCop – Adjusted the hit region of Getup/Flawless Block Attack (Up + Back Punch)
Sheeva – Dragon Drop is now off-screen for 2 more frames before her drop attack begins Sheeva – Dragon Stance now has 2 more startup frames
Mileena – Poisonous Butterfly (Towards + Back Kick) now has airborne frames when Mileena is off the ground Mileena – The hit reactions to Kahnum Dash Amplify, Kahnum Dash Further Amplify, & Ridin’ Dirty (Front Punch, Front Punch, Front Punch + Front Kick) now have airborne frames when Mileena is off the ground Mileena – Fixed a rare issue where Play Time (Towards + Front Punch, Back Punch, Back Kick) could leave a lingering visual effect on certain costumes
Rambo – Slightly adjusted the hit regions & repel regions of Basic Training (Away + Front Punch) Rambo – Lieutenant Drop (Towards + Back Kick) now has airborne frames when Rambo is off the ground Rambo – Hidden M60 & Hidden M60 Amplify will no longer sometimes use an incorrect animation when Rambo is hit by Kronika’s Reverse Time
Mortal Kombat 11 is available now for PS4, Xbox One, PC, PS5, Nintendo Switch, and Xbox Series. For more details on the game, make sure to check out our review.