The ambitious Factions multiplayer game from Naughty Dog reportedly features a large, open world with areas that can be swapped easily, without the need for huge downloads. The studio appears to be trying to avoid the pitfalls of seasonal updates that end up being huge chunks of downloads in other live service games, such as Fortnite and Call of Duty Warzone.
During a Giant Bomb Summer Game Fest stream, Jeff Grubb had some interesting things to say about the Factions multiplayer game in development at Naughty Dog.
According to Grubb, Naughty Dog is working on a standalone multiplayer game that isn’t necessarily Factions. It’ll be a live service game, and the studio is putting in all the services so they can switch in and out large chunks of it. That’s what they’ve been working on, and they’ve been trying to make it larger and bigger and more ambitious ever since.
He went on to say that Naughty Dog delayed the game because they wanted to make it more ambitious and unique than just another Factions game, as well as expand their tools to the point where they can quickly produce new material and install it without requiring massive downloads on the players’ end.
It shouldn’t come as a surprise that the Factions Multiplayer game from Naughty Dog will be a live service game, as that is the market Sony is interested in pursuing, based on its Fiscal report. The idea of swapping or switching out large chunks and elements of the open world map without requiring large downloads from the end user is quite enticing. The studio has been hard at work developing their tools to be able to pull this feat off.
As of writing, no platforms have been announced for the Factions Multiplayer game from Naughty Dog, though the PS5 is a safe bet. Given its live service status and the fact that The Last of Us Remake is also getting a PC release, it may well arrive on PC alongside the console release. As for whether the game is cross-gen and will be available on the PS4 remains a question mark.