Nintendo has confirmed that it is actively experimenting with new gameplay experiences for Nintendo Switch 2, with company executives stressing that finding different ways to play remains a major priority. The comments came during Nintendo’s November 6 financial results Q&A, where management discussed its approach to developing hardware and software together.
Nintendo president Shuntaro Furukawa was asked whether the company had moved away from creating new gameplay concepts, with the question referencing the Wii Remote as an example of Nintendo introducing a different way to interact with games.
Furukawa rejected the suggestion that Nintendo had changed its priorities, saying the company remains committed to developing new entertainment experiences through its hardware and software teams.
“Creating new ways to play through integrated hardware-software development has in no way become less of a management priority,” Furukawa said.
He explained that Nintendo considers its ability to develop hardware and software together one of its biggest strengths. While the company may explore other forms of entertainment in the future, its current focus remains on experiences designed around dedicated gaming hardware.
Nintendo senior managing executive Shinya Takahashi also discussed how the company approaches new gameplay ideas. Rather than introducing technology simply because it is available, Nintendo’s developers first consider what would make an experience enjoyable and then determine which hardware features could help achieve that goal.
Takahashi confirmed that this development process is already underway for Nintendo Switch 2, although he did not reveal what the company is currently testing.
“With Nintendo Switch 2 as well, we are continuing to experiment and refine new ways to play. We hope you’ll look forward to when we are able to share more.”
Nintendo executive Ko Shiota added that experimentation remains an important part of the company’s development culture. Hardware and software teams regularly exchange ideas and test different concepts, refining them through trial and error.
According to Shiota, only a small percentage of these experiments eventually become commercial products. However, Nintendo’s management continues to support this work because it believes the process is necessary to develop new entertainment experiences.

