Nintendo has revealed that Nintendo Switch 2 has reached 23.68 million units sold worldwide, while the company’s digital revenue climbed to a record high during the first quarter of the fiscal year ending March 2027.
Combined hardware shipments totalled 4.48 million units during the April to June quarter, including 3.82 million Nintendo Switch 2 systems and 660,000 original Nintendo Switch consoles. Although shipments declined 34.4% and 31.8% respectively compared with the same period last year, Nintendo said Switch 2 continues to outperform the original Switch at the equivalent stage of its lifecycle, with consumer demand remaining strong during its second year.
Lifetime software sales for Nintendo Switch 2 have also continued to grow, reaching 58.17 million units worldwide. The original Nintendo Switch extended its lifetime totals to 156.59 million hardware units and more than 1.56 billion software units, reinforcing its position among the best-selling gaming platforms ever released.
Mario Kart World remains the best-selling Nintendo Switch 2 title with 15.39 million copies sold. It is followed by Donkey Kong Bananza with 4.78 million units, Pokémon Legends: Z-A – Nintendo Switch 2 Edition at 3.99 million, Pokémon Pokopia at 3.68 million, Kirby Air Riders at 1.90 million, and Super Mario Party Jamboree – Nintendo Switch 2 Edition at 1.15 million copies.
On the original Nintendo Switch, Mario Kart 8 Deluxe has reached 71.53 million copies sold, while Animal Crossing: New Horizons has climbed to 50.29 million. Super Smash Bros. Ultimate stands at 38.14 million units, followed by The Legend of Zelda: Breath of the Wild with 34.06 million copies sold. Several other first-party releases, including Super Mario Odyssey, Pokémon Scarlet and Violet, Pokémon Sword and Shield, The Legend of Zelda: Tears of the Kingdom, Super Mario Party, and New Super Mario Bros. U Deluxe, have each surpassed 19 million lifetime sales.
Software continued to play a larger role in Nintendo’s business. Digital revenue increased 90% year over year to a record ¥132.7 billion, with digital purchases accounting for 61.5% of dedicated game platform software revenue, up from 59.3% a year earlier. Nintendo attributed the increase to stronger sales of downloadable versions of packaged games, ongoing digital purchases, Nintendo Switch Online subscriptions, downloadable content and the weaker yen.
Nintendo noted that software bundled with hardware, such as Mario Kart World included with selected Nintendo Switch 2 console bundles, is recognised as hardware revenue rather than software revenue. While bundled copies contribute to software unit sales, the associated revenue is recorded under hardware, meaning software revenue does not fully reflect the commercial performance of bundled first-party titles.
The stronger contribution from software also boosted profitability. Hardware accounted for 55.3% of dedicated platform sales during the quarter, down from 78.8% a year earlier, while first-party software represented 82.6% of software sales, up from 64.8%. Combined with the higher share of digital purchases, the shift helped lift Nintendo’s gross profit margin to 54.3%, compared with 32.3% in the same period last year.

