More than 9,000 individuals played a role in the development of Blizzard Entertainment’s action role-playing game, Diablo IV.
According to MobyGames, which catalogs and preserves information regarding games, including the companies and people who made them, a total of 9,166 people were credited in the development of Diablo IV. The most common role in this case was Audio related, with 2,464 people working on the game’s sound design and providing voice overs. A total of 26 people were credited for “Creature Voice Effects”.
The database also shared a breakdown of the key roles played by the 9,166 developers. 902 people had Art/Graphics related roles, 397 were involved with Quality Assurance, 394 had Programming/Engineering related roles, and another 193 were involved with the game’s Design. Additionally, another 475 people were thanked for their contribution to the game’s development.
The people credited for the development of Diablo IV have collaborated in the development of other titles like Overwatch, Overwatch 2, WarCraft III, World of WarCraft, StarCraft Remastered, StarCraft II, Heroes of the Storm, Diablo III, Hearthstone, Outriders, Assassin’s Creed: Odyssey, Assassin’s Creed: Valhalla, Dying Light 2: Stay Human, Star Wars: Battlefront II, Tony Hawk’s Pro Skater 1 + 2, and Marvel’s Avengers.
Previously, it was revealed by Rod Fergusson, Vice President and Executive Producer of the Diablo franchise at Blizzard Entertainment, that the studio has two expansions in development for Diablo IV. He stated that, for a game like Diablo IV, one has to build their team and their structure around a way they can do that sustainably, because the development team is always shipping in a way, He mentioned that the studio was just about to launch the base game (at the time), and has also been finishing up season one while also working on season two.
The Executive Producer for the Diablo franchise added that Blizzard is also working on expansion one and kicking things off for expansion two, all before the game had even been launched. He also mentioned that Diablo IV’s seasons will function on a quarterly basis, with the aim of affording casual players enough time to play through the content and earn rewards. He also clarified that all microtransactions will be entirely cosmetic, and there will be no ‘pay to win’ elements involved.