Retail copies of Redfall reportedly have a 60 fps label listed on the back, though an additional sticker has been added to indicate that the feature will not be available at launch.
Screenshots of the retail version of Redfall have been making the rounds on the internet, and closer inspection reveals that a 60 fps label is listed on the back of the game’s box. However, an additonal sticker has been added to indicate that the feature will not be available at launch, as seen in the image below.
Similarly, Microsoft had promoted Redfall with “60 fps+” capability on the Xbox Store up until the recent update about the console version being limited to 30 fps at launch. A look at the archived state of the Xbox Store page for Redfall shows that the game had been marketed by Microsoft with “60 fps+” capability up until the recent update from developer Arkane Studios Austin about the frame rate being limited to 30 fps on Xbox Series X|S at launch. In the update, the studio mentioned that a 60 fps patch would arrive sometime after launch, although no concrete schedule has been given in this regard. Since then, the Xbox Store has been updated to reflect the lack of a 60 fps option in the console version.
The lack of 60 fps support in Redfall at launch has stirred up controversy regarding the technical state of the game at launch. The game’s creative director, Arkane Austin, had previously noted that one notable consequence of Microsoft’s acquisition of Bethesda in 2021 was the immediate cancellation of the PS5 version, right in the middle of the game’s development. He didn’t see this as a negative thing, however. Smith stated that the decision made by Microsoft favored Arkane Studios Austin, as there was one less platform to worry about, which meant one less complexity for the development team. Despite the reduced complexity, the studio is unable to deliver a 60 fps mode in the Xbox Series X|S version of Redfall at launch.