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Sonic Frontiers Devs Had Considered DMC-like Combat, Details On Early Prototype

Sega has shared details regarding an early prototype for Sonic Frontiers, revealing that it had considered a combat system similar to that of Devil May Cry.

During a Q&A session with the Sonic Frontiers development team, it was revealed that an early prototype for the game had combat similar to that of Devil May Cry and Bayonetta. However, it did not work well within the confines of a Sonic game, and was, therefore, discarded.

It was also revealed during the Q&A that a total of 50 to 60 people played through the game in each playtest. Earlier in 2013, when the studio was developing Lost World, Kishimoto had already envisioned every boss fight as a massive super sonic fight. According to him, Henshin is to Kamen Rider and Ultraman works what Super Sonic is to Sonic Frontiers.

Kishimoto stated that the development of Sonic Frontiers was time constrained, and said that the studio didn’t get much time to work on the latter part of the game due to many trial and errors in the early stage. He also added that the development team tried its best to deliver the the best possible final boss within the aforementioned constraints. He added that the true appearance of the final boss hasn’t been revealed because it depends on how everyone perceives what death would look like. The entity is seen as the moon since the symbol of death is typically portrayed as the moon in fiction. The player is unaware of what Sonic and Sage see.

Previously, it was revealed that Sonic Frontiers had set a new launch record in Japan, with the biggest launch for the series in Japan in 18 years. Based on sales stats, not only has Sonic Frontiers set a new launch record in Japan, but it is also the biggest debut for the series since 2003’s Sonic Heroes. Coupled with digital sales, it is expected to be at least the series’ 3rd biggest launch to date.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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