Star Wars Jedi: Survivor PS5 vs Xbox Series vs PC Comparison: Which Platform Is Best
EA and Respawn Entertainment’s action-adventure game, Star Wars Jedi: Survivor, is now available on the PS5, Xbox Series X|S, and PC, and if you’re on the fence about which version to pick up, read ahead.
The game features two graphics modes on PS5 and Xbox Series X, namely Quality and Performance. As for the PC version of Star Wars Jedi: Survivor, the highest available graphics settings offer similar visuals to that of Quality mode on PS5 and Xbox Series X. Performance mode shows a drop in texture quality, geometry, draw distance and vegetation. However, ray-traced reflections and ray-traced ambient occlusion are enabled in both Quality and Performance mode on both consoles. The Xbox Series S version lacks ray-tracing and receives a further drop in quality of shadow, textures, geometry, vegetation, reflections, post-processing, as well as global illumination.
In terms of image quality, the game runs at a resolution of 2160p with temporal reconstruction applied from an approximate native resolution of 1440p on both PS5 and Xbox Series X. Performance mode on both consoles runs at a resolution of 1440p with temporal reconstruction applied from a dynamic resolution that typically hovers been 972p to 1080p. The average resolution is slightly higher on Xbox Series X. Meanwhile, the Xbox Series S runs at a resolution of 1080p with temporal reconstruction applied from a lower native resolution.
With regards to performance, both the PS5 and Xbox Series X version target a frame rate of 30 fps in Quality mode and 60 fps in Performance mode, while the Xbox Series S targets a frame rate of 30 fps. All console versions suffer from stuttering issues in certain areas, much like in Star Wars Jedi: Fallen Order. In performance mode, the PS5 version delivers a more stable frame rate compared to Xbox Series X, but the drops in certain background loading instances are more pronounced on Sony’s platform. Meanwhile, performance in the PC version is currently affected by significant stuttering due to background loading and runtime shader compilation, despite there being a pre-compilation step at boot up.
All in all, it is recommended to wait for a potential update that provides a toggle to disable ray-tracing in the PS5 and Xbox Series X Performance mode for improved performance. Similarly, it is advised to wait for a patch that improves optimization on PC. If playing the game at launch is a priority, the PS5 version delivers the most stable performance on a VRR display.