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Street Fighter 6 PS5 vs Xbox Series X Comparison: Which Platform Is Best

A playable demo for Capcom’s latest fighting game, Street Fighter 6, has recently been made available on the PS5 and Xbox Series X, and if you’re on the fence about which version to pick up come launch, read ahead.

Street Fighter 6 features two graphics modes on PS5 and Xbox Series X, namely Resolution and Performance. Performance mode largely retains the graphical settings seen in resolution mode in both Arcade and World Tour modes on both consoles. On Xbox Series S, the game exhibits a drop in texture resolution, quality of Depth of Field, ambient shading, and environmental density in comparison to the Xbox Series X and PS5.

In terms of image quality, the game runs at a native resolution of 4K (2160p) on both PS5 and Xbox Series X in Resolution mode. Performance mode on both consoles runs at a native resolution of 4K (2160p) in Arcade mode and 1440p in World Tour mode. Meanwhile, the Xbox Series S runs the game at a native resolution of 1080p.

With regards to performance, both the PS5 and Xbox Series X versions run at a stable frame rate of 60 fps in Arcade mode and 30 fps with poor frame pacing in World Tour mode when Resolution mode is enabled. In Performance mode, the game runs at a stable frame rate of 60 fps across both Arcade and World Tour modes. Meanwhile, the Xbox Series S runs the game at a stable 60 fps in all modes barring one tutorial fight, where it exhibits some drops to mid 50s.

Street fighter 6 ps5 xbox series x

All three consoles also offer the option to disable v-sync via a ‘Low latency’ toggle. Additionally, on PS5 and Xbox Series X, it’s also possible to toggle 120 Hz output in order to reduce display lag on panels that support the refresh rate. However, the game logic is still tied to 60 Hz, as it is running at 60 fps.

All in all, both the PS5 and Xbox Series X versions of Street Fighter 6 deliver a crisp visual experience and stable performance. The drop to 1440p during World Tour mode when Performance mode is enabled is slightly disappointing, and is an area that Capcom may be looking to improve for the game’s launch build.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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