PlayStation and Naughty Dog’s action adventure game, The Last of Us Part 1, is now available on PC, and we’ve put together the best settings for getting optimized performance on mid end system specs.
Before we delve into the best settings for the PC version of The Last of Us Part 1, make sure you’ve updated your GPU drivers and Windows to their latest respective versions. Additionally, disable or close any unnecessary background applications in order to reduce the CPU overhead as much as possible. The settings detailed ahead should provide a more optimized balance between graphics and frame rate compared to the presets available in-game.
The Last of Us Part 1 Best Settings
The settings below are there to serve as a broad starting point for further optimization based on your specific hardware specs. As a result, you may need to tweak some settings until you find a sweet spot based on your display’s refresh rate and the overall performance you seek.
DISPLAY
- V-Sync: Off on a VRR/G-Sync supported display, On otherwise
- Frame Rate Cap: As per the native refresh rate of your display and preference
- Scaling Mode: Nvidia DLSS on Nvidia GPUs that support it, else FSR
GRAPHICS
- Graphics Preset: Custom
- Animation Quality: High
- Draw Distance: Medium
- Dynamic Objects Level of Detail: High
- Character Level of Detail: High
- Environments Level of Detail: High
- Dynamic Objects Texture Quality: High
- Characters Texture Quality: Medium
- Environments Texture Quality: Medium
- Visual Effects Texture Quality: High
- Texture Filtering: Anisotropic 16x
- Texture Sampling Quality: Medium
- Ambient Shadows Quality: Half
- Directional Shadow Resolution: Medium
- Directional Shadow Distance: Medium
- Image Based Lighting: On
- Spotlights Shadow Resolution: Medium
- Point Lights Shadow Resolution: Medium
- Bounced Lighting: On
- Screen Space Shadows Quality: Off
- Contact Shadows Quality: Off
- Screen Space Ambient Occlusion: Off
- Screen Space Reflections: On
- Real-Time Reflections Quality: Off
- Real-Tme Clouds Shadow Reflections: Off
- Screen Space Sub-Surface Scattering: On
- Refraction Quality: Half Resolution
- Depth of Field: On
- Motion Blur Quality: as per personal preference
- Bloom Resolution: Half Resolution
- Volumetric Effects Quality: Medium
- Lens Flare: as per personal preference