The latest patch for The Last of Us Part I (update 2.0) and The Last of Us Part II (update 1.002) introduces key improvements and new features, primarily focused on enhancing the gaming experience on the PlayStation 5 Pro. With the addition of a new rendering mode that utilizes PlayStation’s Spectral Super Resolution (PSSR) technology, the updates aim to deliver a more refined visual experience. The “Pro” mode in particular allows the game to render at 1440p, upscaled to 4K, while maintaining a smooth 60 frames per second, ensuring a balance between performance and visual fidelity. This enhancement is especially beneficial for players using compatible displays. Besides this, minor gameplay and technical fixes have been applied, addressing issues related to trophy unlocking, character animations, and stat tracking.
In The Last of Us Part II, the update also focuses on refining gameplay mechanics and addressing some specific bugs. Several issues related to weapon kills, shiv stats, and stealth kills have been fixed, ensuring proper stat tracking. The update improves accessibility options, offering more seamless integration of the PlayStation 5’s console settings into the game, which further enhances the overall user experience, particularly for players relying on assistive features. Additionally, audio issues in specific sequences, such as the subway escape, have been resolved, contributing to a more cohesive and immersive experience.
The Last of Us Part 1 Patch 2.0 and Part 2 Remastered 1.002 Changelog:
PlayStation 5 Pro:
- New rendering mode introduced utilizing PlayStation® Spectral Super Resolution (PSSR).
- “Pro” mode renders at 1440p and upscales output to 4K with a target of 60 fps.
- Performance and Fidelity modes continue to be available, offering smoother gameplay and higher frame rates compared to the original PS5 version.
- Enhanced features require a compatible display and PS5 Pro console.
General Fixes:
- Resolved an issue where some trophies did not unlock after importing PS4 save data.
- Fixed a bug where Abby’s torso would disappear when switching between bonus skins.
Gameplay Fixes:
- Fixed a bug where Dina could be grabbed an additional time during the subway escape in The Tunnels.
- Resolved an issue where stun bombs were not accurately counted toward the player’s “Stun” stats.
- Fixed inaccuracies in tracking weapon kills during stealth gameplay.
- Corrected shiv kills not being accurately reflected in the player’s “Shiv” stats.
Audio:
- Fixed an issue where music tracks would not progress properly during speedruns in the On Foot section.
Accessibility Improvements:
- Additional PlayStation 5 console Accessibility settings are now more accurately reflected in-game.
- Fixed a bug where the code for a locked room could not be detected using Enhanced Listen Mode in The Tunnels.
- Resolved an issue with High Contrast Mode where enemies specified by a Gambit were not properly identified in No Return.
Localization:
- Minor localization fixes implemented across multiple languages.
The Last of Us series, developed by Naughty Dog, is one of the most critically acclaimed action-adventure games, blending intense combat, survival mechanics, and emotional storytelling. The first game follows Joel and Ellie as they navigate a post-apocalyptic world ravaged by a fungal infection, while the second game expands on their story, delving deeper into themes of revenge, loss, and survival.