The Medium PS5 Version Has No Ray-Tracing, Worse Load Times but Higher Resolution Than XSX
The Medium PS5 version is out soon and a new technical analysis has given us our first glimpse of the game on PS5 and Xbox Series X.
The Medium didn’t really use Ray-Tracing for better reflections on the Xbox Series X, but it did support it with better shadows. The ray-tracing support wasn’t the highlight so when the game was announced for the PS5, it was expected to be retained for the new version, or perhaps improved.
In the technical analysis, we learn that this is not the case at all. There is no ray-tracing in the PS5 version which helps the game run at a higher dynamic resolution. As an example, when the game was running as low as 1080p on the Xbox Series X, it retains a higher 1260p resolution on the PS5.
There are some other drawbacks to the PS5 version. It suffers from longer load times and faces more stutters when running the game during cinematics. These stutters were also present on the Xbox Series X but they appear more frequently on the PS5. Aside from that, the developers have tweaked out the lighting and shadows and the results have been called mixed because while they might look good in certain situations, they don’t great in others.
The best way to experience the game is on a PC. You can read The Medium review to find out how well the game holds up there, or you can have a look at the video review as well.
The game is set to launch on September 3, 2021, for the PS5. It is available to purchase for $49.99 while the game is still available for free on Xbox Game Pass where it launched earlier this year.