Two Point Museum Review – Great Game, Missed Control Opportunities

by Salal Awan

Two Point Museum is an excellent portable experience on the Nintendo Switch 2. This simulation game, which puts you in charge of managing a museum, feels perfectly suited for a portable console like the Switch 2. Thanks to its hybrid design, it also works well on a larger screen when docked. Having previously played the game on both PC and Steam Deck, I can say that Two Point Museum checks nearly all the right boxes in terms of port quality, though a few small issues remain.

One thing that has always bothered me about simulation games on consoles is the controls, the user interface, and the overall feel of the experience. The PC has always seemed like the ideal platform for these types of games because of its more flexible control options. However, Two Point Museum is smartly designed around the console’s limitations, and it ends up working quite well on the Switch 2. The main problem I noticed was when playing in docked mode — the text was surprisingly small and hard to read, even after switching the UI size from Medium to Large. It can cause a bit of eye strain during longer sessions. That said, when I switched to portable mode, the text looked perfectly fine, even with the default Medium UI size.

The portable experience of Two Point Museum is genuinely solid. The visuals are clean, the UI scales nicely, and the text is much easier to read in portable mode, which makes it my preferred way to play the game. Performance is generally smooth, though not flawless. There are occasional frame drops, but they are brief and never severe enough to impact gameplay. The game runs well overall on the Switch 2. Load times can feel a bit long during the initial startup, but once the game is fully loaded, everything runs smoothly with no major delays afterward.

One of my personal disappointments is the lack of a mouse mode. Considering that the Switch 2 supports functional mouse input through the Joy-Con, I had hoped the developers would include it. Unfortunately, Two Point Museum does not appear to support this feature at all. It would have been a perfect fit for the game’s interface and controls, so hopefully a future patch adds it. Another missed opportunity is the absence of touch controls. It’s surprising, especially since touch input would make a lot of sense for a simulation game like this. For now, portable mode only offers traditional controls using the Joy-Con, which work fine but feel like a step back from what could have been a more intuitive experience.

Two Point Museum unfortunately does not take full advantage of all the control options available on the Switch 2. It uses the same setup as the console versions of the game, without any added flexibility or features specific to the new hardware. Even so, it remains a solid port overall. The visuals hold up nicely, and there are no major graphical problems, though textures can occasionally take a moment to load when setting up new exhibits or items.

While I won’t go into detail about the game itself here, you can read our review of the PC version for a deeper look. Two Point Museum delivers a strong simulation experience that builds on the lessons from previous Two Point titles. Managing and maintaining the museum is satisfying, and the addition of expeditions to unlock new exhibits adds depth beyond simple micromanagement. There are several exhibit types to discover and a variety of guest types to accommodate, keeping the gameplay engaging and rewarding.

The game includes a diverse range of levels — five in total for the base game — starting with the Prehistory Museum and expanding to other themes like Aquarium, Science, and even Supernatural. Each location features its own set of expeditions, and gradually unlocking new ones creates a fun and consistent sense of progression. For those who prefer a more relaxed approach, Two Point Museum also offers both a traditional campaign mode and a sandbox mode, allowing players to freely experiment and build without restrictions.

Two Point Museum is a strong and engaging port that, while not fully utilizing the control capabilities of the Switch 2, still delivers an experience on par with its console counterparts. The added benefit of portability makes it even more appealing for players who enjoy gaming on the go. Despite its minor limitations, it runs smoothly and feels right at home on the platform.

For fans of simulation games, this title serves as an excellent entry point into the Two Point series. It offers a fun and lighthearted premise, filled with the franchise’s signature wacky humor and charming style. The gameplay strikes a satisfying balance between hectic management and addictive progression, making it an enjoyable experience for both newcomers and returning players alike.

Two Point Museum Game Information

  • Price: $29.99
  • Publisher: SEGA
  • Developer: Two Point Studios
  • Platform: Switch 2 (Reviewed)
  • Disclaimer: A review code was given by the publisher

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