Xbox Will Add A Platinum Trophy Equivalent To Its Achievements System “Later This Year”

by Muhammad Ali Bari

Xbox will be adding an equivalent to PlayStation’s Platinum Trophy to its Achievements system “later this year,” according to CEO Asha Sharma.

Asha Sharma, CEO of Xbox, took to Twitter/X to share her thoughts on the recent rollout of new console features to Xbox Insiders, including voice chat in game captures, new ways to view achievements, and more control over cloud saves. She noted that players have been asking for voice chat in captures for a long time.

Xbox achievements platinum

Sharma also mentioned that players will see more on achievements and wishlists in this latest update. This prompted a fan to ask when Xbox users will receive a “Platinum trophy equivalent” for Achievements. In response, the company CEO stated that the development team is aiming to deliver something on that front later this year in 2026. “Team is working on something for later this year!” she said.

This isn’t the first we’ve heard of Microsoft being interested in adding a Platinum trophy equivalent to Xbox Achievements. Around 3 years ago, during an episode of The Xbox Two podcast, co-host Jez Corden mentioned that he had talked with an Xbox executive at the prior Gamescom regarding the introduction of Platinum Achievements to the ecosystem. The aforementioned executive said that Microsoft was interested in revamping the achievements system. It was said to have been a matter of priorities and time for the company. Jez believed that the addition of a Platinum equivalent as well as other improvements to Xbox Achievement system would eventually come, and that it was just a matter of getting through the things Microsoft wanted to get done before that. Nearly 3 years later, it looks like that time has finally come.

Achievements are integrated into games to prolong the game’s appeal and motivate players to go beyond merely completing it. They serve as specific challenges set by the developer for players to meet. They can be unlocked by meeting certain requirements, such as a game’s primary or secondary objectives.

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