Bandai Namco Confirms It Worked on Zelda: Ocarina of Time Remake’s Visuals and Art Assets

by Salal Awan

Bandai Namco has confirmed that it contributed to The Legend of Zelda: Ocarina of Time remake for Nintendo Switch 2, revealing its involvement in several areas of the game’s visual production. The company said it was contracted to create portions of the remake’s art and visual assets, including characters, terrain, animations, cutscenes, and user interface elements.

The announcement provides more detail about the external development support behind Nintendo’s remake, which launched exclusively for Switch 2 on November 5, 2026.

Nintendo’s internal Zelda development team led the project, with series producer Eiji Aonuma overseeing the modernization of the original Nintendo 64 game. Monolith Soft also assisted with development, bringing technical experience in environment mapping from its work on recent Zelda titles and the Xenoblade Chronicles series.

Other studios involved in the project include SRD, 1-Up Studio, and Bandai Namco Studios. These teams contributed to additional development, engine optimization, and asset production, alongside Nintendo’s internal technology and localization divisions.

The Zelda: Ocarina of Time remake uses the engine behind The Legend of Zelda: Tears of the Kingdom to rebuild the 1998 classic for modern hardware. It features expanded draw distances, dynamic lighting, higher-resolution assets, and orchestrated music while retaining the original game’s core structure.

Nintendo also introduced several gameplay improvements, including a dedicated jump button and a modernized item assignment interface. The remake received critical acclaim following its release, with praise for its updated presentation and preservation of the original design.

The game has also recorded strong physical sales in the UK. According to Christopher Dring of The Game Business, the remake achieved the second-biggest Zelda launch in UK history, based on Nielsen IQ retail data.

Its opening week was 35% bigger than the UK launch of Breath of the Wild, which debuted on Nintendo Switch and Wii U in March 2017. The comparison covers physical sales only and excludes digital downloads.

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