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A Plague Tale Requiem PS5 vs Xbox Series X Graphics Comparison: Which Platform Is Best?

A Plague Tale Requiem is now available for both the PS5 and Xbox Series X. If you’re on the fence about which version manages to stay ahead of its competitor in terms of resolution and frame rate, read ahead.

The answer is quite straightforward, as one version takes a clear lead over the other. In terms of image quality, A Plague Tale Requiem runs at a resolution of 1440p across both the PS5 and Xbox Series X, and at 1080p on the Xbox Series S. Both the PS5 and Xbox Series X versions appear to have the same graphics settings in effect. The Xbox Series S version exhibits some clipping issues with shadows, textures, vegetation, draw distance and reflections.

The difference between both versions comes down to performance. The PS5, Xbox Series X, and Xbox Series S target a frame rate of 30fps by default. However, on HDMI 2.1 displays, the game targets a frame rate of 40fps at 120Hz. It also supports VRR, with internal Low Frame Rate Compensation (LFC) when the frame rate dips below the target of 40fps.

The Xbox Series X version delivers the most stable performance of all three consoles, and is, therefore, the one that offers the best overall experience on console. The PS5 version has notable performance issues in some areas, particularly when traversing open areas with a lot of rats on-screen.

A Plague Tale: Requiem is an action-adventure stealth game developed by Asobo Studio and published by Focus Entertainment. It is the follow-up to 2019’s A Plague Tale: Innocence. The game follows the story of siblings Amicia and Hugo de Rune as they search for a treatment for Hugo’s blood disease in Southern France while evading Inquisition soldiers and swarms of rats carrying the black plague. The game is now available for PC, Nintendo Switch, PlayStation 5, and Xbox Series X and Series S. It is also available on Xbox Game Pass.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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