Assassin’s Creed Origins Runs At Dynamic 4K On Xbox Series X, Dynamic 1620p On PS5
Assassin’s Creed Origins recently received its next-gen patch, which unlocks the frame rate all the way up to 60 frames per second on both Xbox Series X and PS5. In addition, the Xbox Series X version received a boost in resolution all the way up to 4k. Meanwhile, the PS5 runs the game at equivalent resolution settings, and the maximum resolution achieved on the console is 1620p.
Youtube channel VG Tech has shared a PS5 vs Xbox Series X comparison video for Assassin’s Creed Origins, in which the versions tested were 126.96.36.199 on the latter and 1.60 on the former.
The maximum native resolution available on the Xbox Series X is 2160p or 4K, while the lowest resolution found on the console is 1368p. A native resolution of 2160p appears to be uncommon on the console. When rendering natively below this resolution, the Xbox Series X employs temporal scaling to reconstruct to 2160p.
On the other hand, the PS5 runs at a dynamic resolution, with the highest native resolution being 1620p and the lowest resolution being around 1026p. A native resolution of 1026p appears to be uncommon. When rendering natively below this resolution, PS5 employs temporal scaling to reconstruct to 1620p.
VG Tech found that, under certain circumstances, the difference in pixel count between the PS5 and the Xbox Series X versions of Assassin’s Creed Origins is less than the gap between their respective highest and lowest resolutions. At the timestamp of 1:45 in the video, for example, the PS5 renders at around 1350p, whereas the Xbox Series X is rendering at approximately 1528p. It was also found that the game’s cloth physics update at 30 frames per second.
Assassin’s Creed Origins was released on Windows, PlayStation 4, and Xbox One on October 27, 2017. Following its release, Ubisoft provided substantial support for Origins, releasing two paid expansions and a Discovery Tour, a series of guided trips that allow players to learn about Ptolemaic Egypt.