Battlefield 6 Update 2.1.2.0 Brings European Casino Map, New Weapons, and Leaderboards

by Ali Haider

Battlefield 6 update 2.1.2.0, titled Casino Heist, arrives on November 10 at 09:00 UTC, bringing a new European Casino map, the NSW4 Carbine, ADS-17 6GHz Signal Jammer, and seasonal leaderboards. The Casino Heist event also introduces contracts that reward players with DOUGH, a limited-time currency used to unlock themed cosmetics and rewards. New seasonal content and playlist changes become available at 12:00 UTC.

The update also makes substantial weapon balance adjustments, particularly to the Mini Scout, SCW-10, GRT-BC, and KTS100 MK8. Conquest receives expanded M142 MRAS vehicle availability, while Vegas Strip gains three additional modes. There are also extensive fixes across Multiplayer, Portal, and REDSEC, covering progression, vehicle behaviour, user interface issues, and gameplay stability.

Battlefield 6 Update 2.1.2.0 Patch Notes

New Content

  • European Casino Map: Added a new casino and resort environment featuring a shopping arcade, food court, destructible facades, casino floor, balconies, and lazy river trenches.
  • Casino Heist Event: Introduced a limited-time event featuring Conquest and Escalation battles, with contracts awarding DOUGH currency for private security and casino-themed cosmetics and rewards.
  • NSW4 Carbine: Added a modular short-range carbine with default subsonic ammunition and extensive customisation options.
  • ADS-17 6GHz: Added a Signal Jammer gadget for Recon players that disrupts enemy maps, killfeeds, objective status, and location information.
  • M142 MRAS: Introduced a mobile rocket artillery vehicle designed for area denial.
  • Seasonal Leaderboards: Added leaderboards covering Career, Game Modes, and Classes, including Friends-Only comparisons, seasonal filtering from Season 5 onward, and a Sticky Player Row displaying individual rankings.
  • New Attachments: Expanded weapon customisation with additional optics, magazines, ammunition, muzzle devices, and ergonomic attachments.
  • The European Casino map and certain event content are unavailable in REDSEC.

New Weapon Attachments

  • Added the DVO Low-Power Variable Optic (1.00x to 6.00x) across all Carbines.
  • Added the S-VPS 6.00x, MC-CO Low-Power Variable Optic (1.00x to 6.00x), PAS-35 3.00x Thermal, and GRIM 1.50x Thermal scopes to the M44.
  • Added the Speed Holster to the USG-90.
  • Added the Match Trigger to the M44.
  • Added the Flash Compensator to the ES 5.7.
  • Added Rail Covers to the M277, PSR, M2010 ESR, B36A4, L85A3, SGX, M250, M433, RPK-74M, SVK-8.6, and M1014.
  • Added Synthetic Tip Ammunition to the GGH-22 and ES 5.7.
  • Added a 60-Round Magazine to the AK-205.
  • Added 75-Round and 100-Round Loose Belts to the M/60.
  • Added a 75-Round Belt Box to the M250.
  • Added a 75-Round Fast Loose Belt to the M240L.
  • Added 8-Shell Magazine Tubes to the M1014 and M87A1, which cannot be combined with muzzle suppressors.
  • Added 20-Round and 20-Round Fast Magazines to the GRT-BC.

Weapon Balance Changes

  • Mini Scout:

    • Added a third damage drop-off step at 150 metres.
    • Removed one-hit headshot eliminations beyond 150 metres.
    • Chest damage beyond 150 metres is now 50, while limb damage is 33.5.
  • SCW-10:

    • Added a damage drop-off step at 55 metres, dealing 14.3 chest damage between 55 and 75 metres.
    • Added a minimum damage value of 12.76 beyond 75 metres.
  • GRT-BC:

    • Increased base aim-down-sights speed by one tier.
    • Factory and Light Barrels now improve hip-fire accuracy instead of aim-down-sights speed.
    • Extended Barrel now reduces recoil but applies an aim-down-sights speed penalty.
  • KTS100 MK8:

    • Increased the deploy time index by one step.
    • Reworked magazine attributes for the 60-Round Drum, 60-Round Fast Drum, 45-Round Compact, 50-Round Compact, and 45-Round Fast Magazine.
    • Adjusted handling and reload-related attributes to reinforce its squad support role.
  • Extended Magazines:

    • KV9 and SCW-10 Extended Magazine 1 now reduce weapon draw speed.
    • Extended Magazine 2 additionally reduces aim-down-sights speed.
    • SG 553R Extended Magazines 1 and 2 now reduce weapon draw speed.
    • SG 553R Fast Extended Magazine 2 now reduces draw speed and provides a smaller reload speed bonus.
  • Ammunition and Attachments:

    • Increased Match Grade Ammunition aerodynamic drag coefficient from 0.0002 to 0.00025.
    • Removed Synthetic Tip Ammunition from the DRS-IAR.
    • Reduced Frangible Ammunition customisation cost from 20 to 15 points.
    • Reduced recoil reduction effectiveness for the Aftermarket Buffer.
    • Added a reload speed bonus to the Magwell Flare.
    • Reduced Underslung Mount customisation cost from 10 to 5 points.
    • Reduced Iron Sights customisation cost from 15 to 10 points across Sniper Rifles.
    • Changed the M44 Gunslinger attachment to improve hip-fire accuracy instead of draw speed.
    • Updated the SV-98 Flash Compensator to use Flash Hider characteristics, suppressing 2D minimap spotting.
    • Updated the SV-98 Suppressor to suppress both 2D minimap and 3D in-world spotting.

Weapon Fixes

  • Fixed VCR-2 iron sights clipping into the 2.50x optic.
  • Fixed soldier fingers clipping through the “To the Grave” weapon package attachment.
  • Corrected Z84M reload animations and weapon inspection clipping.
  • Corrected descriptions for the PW7A2 30-Round Fast Magazine, L110 and M123K 200-Round Belt Box, and SGX Extended Barrel.
  • Fixed penetration multipliers for Hollow Point, Frangible, and Tungsten Core ammunition on the M121 A2.
  • Corrected excessive recoil reduction from the RSPR 5-point Muzzle Brake.
  • Improved the Underslung Mount attachment description.
  • Updated the Interdictor 5-Round Fast Magazine layer icon.
  • Fixed misaligned and blurred attachment previews for the VSSM and LMR27.
  • Corrected the Royal Navy Dive Knife first-person takedown defender animation.
  • Fixed the L115 Standard Suppressor not applying its intended hip-fire accuracy penalty.
  • Corrected Tungsten Core ammunition recoil values on the L115 and Interdictor.
  • Updated Low-Power Variable Optic and Thermal Sight descriptions to reflect aim-down-sights movement penalties, excluding the SU-230 and 1P86.
  • Applied the intended movement speed penalty to the TH-RDS 1.00x Thermal Hybrid.
  • Increased the M417 A2 25-Round Magazine attachment cost from 15 to 20 points.
  • Corrected M/60 ammunition reserves when spawning with the 50-Round Loose Belt from 150 to 250 rounds.
  • Corrected MK24 Frangible ammunition and magazine attachment costs.
  • Fixed the MK24 bipod rail appearing with a handstop grip.
  • Fixed incorrect ammunition counts and reload animations for the MK24 Underslung Mount grenade launcher.
  • Corrected the Aftermarket Buffer attachment UI icon.

Player Fixes

  • Fixed first-person hand animations after interacting with doors while holding melee weapons.
  • Removed the mirrored Battlefield logo from the Red Ghost Saboteur character skin.
  • Fixed wrist device flickering on the Death Knell character skin.
  • Corrected uniform patches on the Vortex character skin.
  • Fixed mask clipping on the Controlled Burn character skin.
  • Corrected a typo on the Rampant Raze helmet patch.
  • Fixed a texture issue on the Highest Roller character skin.

Vehicle Fixes

  • Fixed guided missiles becoming unresponsive when fired from the WSO seat in multirole jets.
  • Reduced instances of vehicles launching into the air after collisions.
  • Fixed Heavy Warheads not increasing Aim-Guided Rocket ammunition on the Panthera KHT Attack Helicopter.
  • Corrected mortar distance information on the RCB-90.
  • Fixed the RCB-90 mortar turret appearance with the Typhoon Rider skin.
  • Fixed helicopters launching into the air after being hit by Support Supply Bags.

Gadget Fixes

  • Fixed thrown Supply Pouches failing to lock onto friendly players.
  • Corrected several gadget and melee weapon skins not appearing properly.
  • Fixed helicopters flipping abruptly when passengers throw Supply Pouches.
  • Corrected inconsistent Supply Pouch ammunition counts after resupplying from Supply Crates.
  • Restricted the Handheld Jammer to self-application, removing ground deployment.

Maps and Modes

  • Added Rush, Team Deathmatch, and Domination to Vegas Strip.
  • Expanded M142 MRAS availability in Conquest:

    • Area 51: Replaced one Main Battle Tank at each team’s HQ with an M142 MRAS.
    • Railway to Golmud: Replaced the Mobile Anti-Air at Objective B with an M142 MRAS and the Main Battle Tank at Objective A with an Infantry Fighting Vehicle.
    • Operation Firestorm: Replaced one Main Battle Tank at each team’s HQ with an M142 MRAS.
    • Mirak Valley: Added one M142 MRAS to each team’s HQ.
  • Extended idle timeouts by 90 seconds in Operations, Breakthrough, Carrier Strike, Conquest, and Escalation.
  • Fixed restricted area notifications appearing too early near blocked stationary weapon spawners.
  • Corrected premature out-of-bounds notifications near blocked vehicle spawners and improved their descriptions.
  • Fixed lighting issues causing excessively bright areas across maps.

Progression Fixes

  • Fixed multiple tracking and completion issues affecting Season 5 Weekly Challenges.
  • Corrected Week 8 Bonus Challenge redeploy tracking in REDSEC.
  • Fixed mismatched requirements and completion criteria for the Week 9 Challenge.
  • Corrected Week 7 Bonus Challenge progression calculations in Rapid Royale.
  • Fixed Week 4 Bonus Challenge tracking so Multiplayer and REDSEC progression advance independently.
  • Updated the Week 10 Challenge description to include Superior items collected in Rapid Royale.
  • Fixed Week 9 Challenge progression calculations in standard Battle Royale and Rapid Royale.
  • Corrected Week 8 Challenge tracking for top squad placements across supported Royale modes.
  • Fixed Week 7 Challenge progression calculations in standard Battle Royale.

UI and HUD Improvements

  • Fixed Assault class weapon icons not updating correctly in the inventory HUD.
  • Prevented accidental squad orders when cancelling the Commo Rose objective list.
  • Fixed gadget replenishment animations playing during melee attacks.
  • Corrected lethal damage values occasionally displaying as 99 instead of 100.
  • Fixed overlapping Victory Squad names and Winner banners.
  • Adjusted the Squad Leader icon size.
  • Fixed Big Map texture corruption on maps including Wake Island and Manhattan Bridge.
  • Corrected optic alignment on layered weapon icons across several weapons.
  • Prevented unnecessary Picture-in-Picture camera refreshes when closing the scoreboard.
  • Fixed vehicle objective icons not fading correctly at the screen edge.
  • Restored missing vehicle deployment icons.
  • Corrected the M142 MRAS icon at Objective B on Railway to Golmud.
  • Fixed the Vegas Strip briefing screen showing only underground areas after certain matches.
  • Removed unnecessary AI disconnect and reconnect notifications.
  • Fixed redeploy camera previews overlapping vehicle icons on Vegas Strip.
  • Prevented the Mission Briefing screen from opening when exiting weapon customisation in pre-round lobbies.
  • Improved inactivity kick and leave penalty notifications.
  • Improved Shortcut Kits Store navigation, readability, and presentation.
  • Fixed issues preventing players from returning to the lobby or closing the Quit Game pop-up.
  • Fixed underbarrel attachments disappearing when entering the Firing Range.
  • Corrected overlapping text on the Task Force Sparhawk Unit Details screen.
  • Improved Custom Search tile text readability.
  • Realigned attachment indicator lines in Loadouts.
  • Corrected the parachute distance statistic description.
  • Fixed featured reward highlighting in the Event tab.
  • Corrected soldier model animations between Profile and Settings menus.
  • Fixed off-centre weapon positioning in Weapon Customisation.
  • Fixed Patrol Boats clipping into the ground during vehicle inspection.
  • Corrected the Dry Spell Spray icon colour.
  • Fixed the Firing Range becoming unresponsive after network disconnections.
  • Corrected soldier and weapon alignment in Loadouts and pre-game lobbies.
  • Fixed inaccurate Dog Tag totals in Player Profiles.
  • Corrected overlapping Mastery information in Shortcut Kits previews on PlayStation 5.
  • Fixed the Quit Game pop-up appearing after pressing Esc to close other menus.
  • Fixed delayed appearances of purchased weapon packages in Loadouts.
  • Corrected Dev Kulkarni’s name in Mantra’s biography.
  • Fixed Hardware Challenge rewards displaying internal development names.
  • Fixed a crash caused by the minimap rendering at unsupported sizes.

Settings Fixes

  • Fixed the confirmation prompt not appearing when pressing Esc after changing Display or Graphics settings.
  • Prevented Neutral Colour changes from affecting Vehicle Customisation scrollbars.
  • Fixed settings resetting after unexpected PC shutdowns.
  • Fixed updates resetting player settings and incorrectly displaying save file corruption errors.

Portal Improvements

  • Fixed players clipping through terrain at map boundaries.
  • Fixed a server crash caused by deleting parent UI widgets without removing their child widgets.
  • Corrected Commo Rose text and image display across Portal maps.
  • Added Convergence Event assets and visual effects to Underground, Area 51, and Sandbox.
  • Added new ScreenEffects options, including White Balance, Vignette, Tone Map, Motion Blur, Fog, Filmic Effects, Film Grain, Depth of Field, Unitology Glyphs, and Colour Correction.
  • Added the SetScreenEffectParameter action for customising screen effects.
  • Added seven SoldierEffects entries:

    • ShadowSilhouette and NecromorphEffects visual effects.
    • HearDroneLoop, HearWhispers, HearFakeFootstepsAndGunshots, HearFakeMonsterNoises, and HearFakeMonsterNoises2 audio effects.
  • Added support for class-specific skin variations, including Marked Soldier appearances, when spawning Custom Portal Bots.
  • Added the M142 MRAS vehicle to Portal.
  • Added Area 51 and Vegas Strip support to Portal.
  • Added BitFlag function nodes and custom Physics Raycast hit layer support.
  • Added WaterPlane support to the Portal SDK.
  • Fixed empty scoreboards after transitioning between Portal matches.

Custom Lobbies and Spectator Mode

  • Enabled the Player Actions button in Portal Custom Lobbies.
  • Fixed incorrect No Host notifications when leaving Custom Lobbies.
  • Added the Enable Lobby option for Battle Royale Duos and King of the Hill.
  • Corrected the Join As Party host setting description.
  • Fixed incorrect Conquest loading screen images in Custom Lobbies.
  • Prevented admins from remaining on banned player lists after failed ban attempts.
  • Fixed the Spectator Mode free camera becoming stuck on Cairo Bazaar.
  • Fixed player inventories appearing empty after switching spectator camera perspectives.
  • Enabled switching between players in first-person Spectator Mode using assigned keybinds.
  • Fixed the Spectator soldier HUD disappearing after reconnecting.
  • Corrected Spectator Big Map cursor alignment at certain resolutions.
  • Fixed Spectator UI appearing too early or remaining visible too long.
  • Fixed soldier geometry flashing when rapidly switching between players.
  • Corrected camera transitions between free and follow cameras in Portal Battle Royale.

Audio Fixes

  • Fixed the Z84M sounding as though it fires extra shots at a distance.
  • Restored missing vehicle radio stations and corrected Commo Rose radio indicators.
  • Improved vehicle tyre and track audio transitions across Vegas Strip surfaces.
  • Fixed the L115 bolt-action sound when reloading from empty.
  • Removed an unintended sonar-like sound near Objective E on Wake Island.
  • Fixed Commander voice-over triggers at 50 and 25 remaining reinforcements in Rush.
  • Fixed Commander voice-over lines after capturing objectives in Domination.
  • Corrected Commander voice-over triggers when teams reach a 20% lead in Domination.

REDSEC Gameplay Fixes

  • Fixed Redeploy Tokens not spawning in ambulances during Rapid Royale Solos.
  • Fixed loot chests closing during reset events or appearing empty when first opened.
  • Corrected upside-down Upgrade Kits in Rapid Royale Ordnance Drops.
  • Fixed secondary weapon rarity colours not updating immediately after upgrades.
  • Fixed Upgrade Kits targeting or displaying the wrong weapon.
  • Prevented Support players from receiving Assault Upgrade Kits from Class Armory Crates in Rapid Royale Solos.
  • Fixed automatic Armor Plate pickup in Battle Royale.
  • Corrected sabotage blood splatter effects inside damaged vehicles.
  • Added Recommended Zones in Casual Battle Royale, awarding bonus XP for landing at assigned locations.
  • Added Battle Pickups to Superior Weapon Mission Rewards.
  • Corrected soldier positioning during Battle Royale and Rapid Royale insertion sequences.
  • Fixed Phantom Program mission items not dropping after carriers are eliminated or disconnect.
  • Fixed redeploy animations interfering with Battle Royale victory sequences.
  • Fixed Battle Royale matches not ending after certain Phantom Program mission failures.
  • Updated the Wreckage mission bomb to deal environmental damage when its fuse expires and down its carrier.
  • Moved Phantom Program mission objects from USS Grant to Walker-Senex Campus.
  • Changed Phantom Program Fragment progression to count for the entire squad.
  • Fixed players jumping unintentionally when selecting Battle Royale missions.
  • Added overtime to Weapons Cache missions when players are opening caches as the timer expires.
  • Changed Decryption/Interception missions so countering teams must still decrypt the beacon after eliminating the original squad.
  • Fixed players becoming trapped on an out-of-bounds rooftop in Rapid Royale on Vegas Strip.
  • Restored intended audio in the Phantom Program final mission cinematic.
  • Fixed items sinking into the Olympus lobby roof on Vegas Strip.
  • Corrected unreachable Signal Hack antenna alignment positions.
  • Fixed missing loot crates and items across Mirak Valley and Vegas Strip.
  • Removed black blur effects obscuring insertion sequences.
  • Fixed overexposure in Rapid Royale pre-game lobbies.

REDSEC Gadget and Weapon Fixes

  • Fixed Smoke Grenade Launchers firing High Explosive grenades after Assault players reach Field Upgrade level three.
  • Prevented accidental pickup of deployed Supply Crates in Rapid Royale.
  • Added the Signal Jammer to the Battle Royale loot pool.
  • Corrected Z84M camouflage when looted or upgraded to Advanced rarity.

REDSEC UI and HUD Fixes

  • Fixed blank icons on the Anti-Vehicle Gear Drop and Explosive Ordnance Transporter when threatened by nearby tanks.
  • Restored Armor Plate and upgrade information when HUD input prompts are disabled.
  • Fixed duplicate Eliminated messages after bleeding out and redeploying.
  • Reduced delays in Victory UI presentation.
  • Fixed Decryption/Interception beacon calibration UI remaining visible after mission completion.
  • Corrected Ordnance Drop icons not turning yellow after landing.
  • Added an in-world warning icon when moving too quickly with a Decryption/Interception beacon.
  • Fixed grounded beacons appearing owned by both allied and enemy teams.
  • Removed unnecessary Squad references from Rapid Royale Solos.
  • Reduced Point of Interest label sizes in Rapid Royale.
  • Added mission icons for Wreckage and Marked missions.
  • Added a survival timer for tank drivers targeted by Tank Hunter missions.
  • Added Redeploy Token UI visibility for spectators in Rapid Royale.
  • Corrected inconsistent Ordnance Drop ping indicators.
  • Improved Redeploy Token HUD visuals.
  • Fixed repeated Phantom Program mission area notifications.
  • Corrected excessive Big Map zoom on Vegas Strip in Rapid Royale.
  • Enabled left-stick Pause Menu navigation while spectating teammates with controllers.
  • Fixed Redeploy Token icons replenishing in the wrong order.

REDSEC Audio Fixes

  • Synchronised Data Extraction sound effects with animations.
  • Fixed Redeploy Token voice-over lines continuing after tokens were disabled in Rapid Royale Trios.
  • Restored intended Handler voice-over lines for Evasion missions.
  • Fixed Handler announcements when Redeploy Tokens become disabled.
  • Removed incorrect Threat Avoided voice-over lines after mission completion.

Competitive Fixes

  • Corrected kill and assist caps displayed for 21st to 25th placements in Ranked Battle Royale.
  • Fixed the Ranked Leaderboard season filter to display seasons chronologically.

Additional Announcements

  • Battlefield 6 Free Trial: A limited free trial runs from November 13 to 16, featuring Conquest, Escalation, and Casino Heist activities in Las Vegas. Battlefield REDSEC and all game updates are required. Optional in-game purchases and additional conditions apply.
  • Server Browser: A limited public scale test will begin shortly after the Casino Heist update to evaluate server loads, queue performance, and matchmaking backfill before a full worldwide rollout.

Battlefield 6 is available on PlayStation 5, Xbox Series X|S, and PC.

Are you excited for these changes? Let us know what you’re looking forward to in the comments!

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