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Capcom Aims To Sell Over 10 Million Copies Of Street Fighter 6

Capcom is aiming to sell over 10 million copies of its latest fighting game, Street Fighter 6, based on the latest details.

In a Q&A session during its 1st Quarter earnings call for Fiscal Year 2023, Capcom reveled that it is aiming to sell more than 10 million units of Street Fighter 6 over the course of its lifespan, and it expects the game to outperform its predecessor, Street Fighter V.

Street fighter 6 capcom

The publisher also revealed that sales of Street Fighter 6 have surpassed 1.97 million copies during the 1st Financial Quarter of 2023. In response to a question regarding the fighting game’s commercial performance, the publisher stated that sales are generally progressing in line with its expectations. Capcom believes that the positive critical reception will work as a tailwind in expanding future sales of Street Fighter 6 as a catalog title.

Another question inquired about the development costs for Street Fighter 6, to which Capcom responded by stating that it does not disclose specific development costs for individual titles.

Street Fighter 6 was announced on February 21, 2022 for PS4, PS5, Xbox Series X|S, and PC and released on June 2, 2023. The fighting game introduces the Drive System, which involves managing the Drive Gauge. This gauge can be used to execute five different techniques that can help you improve your attack or defense.

A Drive Impact is a strong blow that may absorb an opponent’s oncoming attack and results in a wall splat. Drive Parry may be used to deflect an opponent’s assault while also replenishing your Drive Gauge. To quickly close in on their opponent, players can cancel out of a Drive Parry or standard attack into a Drive Rush. Overdrive Arts are similar to EX Moves from previous games in that they increase the strength of your special moves. To break free from tight situations, players can use Drive Reversal as a counterattack.

Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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