Crimson Desert Update 2.04.00 Adds Ocean Exploration, Housing and New Quests

by Ali Haider

Crimson Desert Update 2.04.00 introduces the Charting the Unknown DLC, expanding the adventure across Pywel with new quests, ocean exploration and additional activities. Players can now sail to uncharted islands, dive underwater to discover hidden treasures, and encounter new mounts and trading opportunities.

The update also expands the game’s housing and management systems, introduces marriage and deeper NPC interactions, and adds new combat challenges and equipment. Several gameplay, interface, graphics and localisation improvements are included alongside these additions.

Crimson Desert Update 2.04.00 Patch Notes

The Journey Continues

  • Added one individual quest each for Kliff, Oongka and Damiane.
  • The new quests are available through the Journal menu after completing Journey’s End in the main story.

Explore the Ocean

  • Added a new quest, A Wider World, centred around ocean exploration.
  • The quest becomes available after completing Howling Hill from the main story and expanding the Greymane camp to a certain level.
  • Added a breath gauge that allows players to dive underwater.
  • Increased breath capacity allows players to remain underwater for longer.
  • Refine the diving suit to increase maximum breath capacity.
  • Added food items that temporarily restore breath.
  • Added equipment that allows the A.T.A.G to operate underwater.
  • Added ships as a new mount type.
  • Ships can be constructed through dispatch missions or purchased from fleetmasters throughout Pywel.
  • Added ship customisation using parts purchased from fleetmasters in Demeniss and Delesyia.
  • Added maritime trading and new trade goods.
  • Added several underwater mounts.
  • Underwater mounts can be subdued or fed to increase their Trust. Once their Trust is high enough, they can be registered as mounts.
  • Added several uncharted islands that players can explore through new missions.
  • Added multiple treasure maps leading to hidden treasures across the world.

A Richer Life in Pywel

  • Added an expanded housing system.
  • The upgraded housing system becomes available after completing Luke’s Request, a Greymane Faction quest under Grounds of the Sunrise, and setting up camp in Howling Hill.
  • Added Free Construction, allowing players to design their home’s layout and place structural elements such as walls and windows.
  • Added two castles that can be decorated.
  • Improved the map so Greymane-owned strongholds appear in light blue.
  • Added management content for operating liberated strongholds.
  • Added a Facilities tab to the map with information about management facilities.
  • Players can rent strongholds to operate restaurants, sawmills, smithies and tailor’s shops.
  • Added rewards for completing management activities.
  • Management facilities continue operating while players are away.
  • Special guests may visit managed facilities.
  • Added a mission that allows players to hold festivals at camp.
  • NPCs who have reached a certain Trust level will visit the camp during these limited-time festivals.
  • Interacting with festival visitors increases Trust more quickly.
  • Certain visitors can be hired as Honorary Greymanes.
  • Honorary Greymanes can participate in dispatch missions, although some features may be unavailable to them.
  • Added an additional Trust level for NPC relationships.
  • Players can use Flirt through the Interact menu to increase this additional Trust level and propose marriage once it reaches 100.
  • Trust can also be increased through Gifts and Chat after selecting Flirt.
  • Each interaction type can increase this additional Trust level once per day.
  • Flirting with an NPC as one playable character decreases their Trust with the other playable characters.
  • Certain NPCs may require additional conditions before these interactions become available.
  • Added the ability to change a spouse’s appearance at barber shops.
  • A spouse’s icon now appears on the world map and minimap after marriage.
  • Players can travel with their spouse, who may occasionally give them gifts.
  • Added the option to end a marriage, although doing so comes at a cost.
  • Added 17 residences that can be constructed through dispatch missions.
  • A designated residence becomes the home of the player’s spouse.
  • Improved the map to display the residence owner’s icon among Kliff, Oongka and Damiane.
  • Added Banker’s Dice, a new minigame playable in Demeniss and Delesyia.

New Threats Emerge

  • Added Garden of Trials, a new combat activity that becomes available after completing Journey’s End in the main story.
  • Garden of Trials features 10 groups of enemies.
  • Players can enter with a comrade or challenge the activity alone.
  • Up to three characters can participate: Kliff, Oongka and Damiane.
  • Players can choose the order in which characters enter battle.
  • Food items cannot be used for recovery in Garden of Trials.
  • When a character is defeated, the next character in the selected order continues the battle.
  • Completing each group enhances one of the player’s existing skills.
  • Garden of Trials is located near the Axiom Archive Abyss.
  • Added new equipment, including armour, weapons, mount and pet equipment, Abyss gear and other items.
  • Added several powerful bosses, some of which can be challenged again using Memory Fragments.
  • Added the Relic Collector NPC, who exchanges relics obtained through exploration for various items.

New Additions

  • Save files created while the DLC is installed cannot be loaded or used for cross-save in a game version that does not include the DLC.
  • Improved the NPC interaction interface.
  • Added separate Chat and Gift options for interacting with NPCs.
  • Ordinary interactions can now be performed through Interact.
  • Players can share their Knowledge with NPCs through Chat to earn their Trust.
  • Added new books that reveal residents’ preferences.
  • Added displays showing the cooldown before an interaction can increase an NPC’s Trust again.
  • Added a dedicated storage box for insects.
  • Added three new legendary insects and their sighting reports.
  • Added barber shops to major cities, available regardless of camp.
  • Added the ability to change Greymane outfits at the Comrade Dispatch Tent.
  • Changing outfits requires camp resources.
  • Added Life skill tools that can be used in combat:
    • Frying Pan
    • Ladle
    • Frying Pan Lid
    • Jar Lid
    • Kitchen Knife
  • Added new home decorations, including paths, trees, flowerbeds, cat watchtowers and puppy cushions.
  • Added a Cat Watchtower Merchant who sells cat watchtowers.
  • Wagons can now be equipped with equipment.
  • Added new wagon-exclusive equipment.
  • Added a new wainwright to the port area.
  • Increased the maximum stack size for items overall.

Main Improvements

Content

  • Fixed an issue where storing or withdrawing multiple non-stackable items at once would only process one item.
  • Fixed an issue where the Wait option would occasionally not appear during the Talk to Grimnir mission.
  • Added more items that can be placed in the Collectibles Chest.
  • Fixed an issue where progress for the Bow Aimed at Fate V challenge did not display correctly.
  • Fixed an issue affecting NPC hostility when playing as Oongka or Damiane while another character was following the player.

Controls

  • Fixed an issue where Kliff could not use Aerial Swing while flying after connecting Axiom Force to terrain.

Combat and Action

  • Improved the attack animation and effects for Counter.
  • Reduced the startup time for Oongka’s Scatter Shot and Damiane’s Shield Toss.
  • Fixed an issue where some illusions would fail to charge during the battle against the Forgotten General.

UI

  • Improved the map so trade routes are now displayed at all times.
  • Increased the map’s maximum zoom-out distance.
  • Added a controller shortcut that moves map focus to the location of a summoned horse, wagon, ship or Blackstar when pressing L3 or the left stick.
  • Changed the Summoned icon for mounts and pets.
  • Added indicators showing whether mounts and pets can be summoned in mid-air, on land or underwater.
  • Improved map icons so their colours change according to the region’s status:
    • Blockaded: Red
    • Reconstructing: Light red
    • Incident: Yellow
    • Uncharted: Grey
  • Improved the map so the range of cleared fog varies depending on the mount.

Graphics and Settings

  • Improved the selection of upscaling and frame generation technologies, allowing them to be configured separately.
  • Players can now combine different technologies, such as DLSS upscaling with FSR Frame Generation.

Localisation

  • Fixed various localisation errors and improved localisation quality across all languages.

Other

  • Reduced the spawn rate of Golden Apple Hedgehogs.
  • Changed the Efficiency Abyss Gear effect from a chance to reduce crafting materials by one to reducing materials consumed during crafting by the specified percentage.
  • Fixed an issue where gloves could clip through a book when examining it while wearing certain gloves.
  • Fixed an issue where corpses launched by player attacks could occasionally float into the sky.
  • Fixed an issue where the Runewalker Shield was incorrectly displayed as dyeable equipment.
  • Fixed an issue that caused frame drops when spending too long on the Ethereal Pathway.
  • Fixed an issue where players could be taken to prison on a wagon if arrested while riding it.
  • Fixed an issue where the camera could shake excessively in certain situations.
  • Fixed an issue where the Change Investment Strategy interface would not appear when first opening a Strongbox.
  • Fixed an issue where the activation method for some Abyss Gears was not applied correctly.

Crimson Desert was released on 19 March 2026 for PC, macOS, PlayStation 5, and Xbox Series X|S. The game was developed and published by Pearl Abyss.

Have you tried the new ocean exploration and other additions in Crimson Desert? Share your thoughts in the comments!

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