Crisis Core Final Fantasy VII Reunion Will Feature New Battle System, Controls, And More
Crisis Core Final Fantasy VII Reunion will feature a brand new menu-based battle system and improved controls, among other notable improvements. The remastered version is set to arrive at store shelves later this year in Winter 2022.
Square Enix has announced that Crisis Core Final Fantasy VII Reunion will feature several major improvements over the original outside of the obvious visual overhaul.
The improvements highlighted by Square Enix for Crisis Core Final Fantasy VII Reunion are as follows:
- Improved camera and character movement
- Optimized UI
- A new menu-based battle system
- New background music arrangements by Takeharu Ishimoto
- Full VO added to scenes that were previously text only
It sounds like the game has received a major overhaul in the gameplay department as well as in terms of production values. However, it’s difficult to say how substantial these improvements will be without a more in-depth look at the Crisis Core remake. The game is now available for preorder for the PS4, PS5, Xbox, and Nintendo Switch, on Amazon.
The original Crisis Core involved exploration and interaction with NPCs, as well as combat against hostile creatures. At save points, the player could opt to pick one of the various side missions, and if they did, Zack would be sent to a specific region where he’d be required to kill one or more creatures in order to finish the task. If the mission was a success, the player would be awarded with useful supplies, and new missions would then become available. Regardless of whether or not the side quest was completed successfully by the player, Zack would return to the main game’s save point.
Hajime Tabata directed the game, while Tetsuya Nomura was the character designer. Square Enix had planned to build a PlayStation Portable adaptation of the mobile phone game Before Crisis: Final Fantasy VII before starting production, but after some deliberation, they opted to design a new game instead. The story is based on a situation envisioned by Kazushige Nojima while working on Final Fantasy VII.