CD Projekt Red has high expectations from Cyberpunk 2077 and the main reason why they delayed the game is for extra polish in order to get a 90+ Metacritic score.
CD Projekt Red’s CEO Adam Kicinski and VP of Business Development, Michał Nowakowski answered some of the questions asked by the investors during a recent conference call. The transcript for this call was posted recently in English by CD Projekt Red.
Adam was asked to comment on the pre-orders for the game and while he didn’t delve much into details or gave figures, he did say that they were satisfied with it.
“We can’t say too much about preorders, but what we can share is that the ratio between preorders of The Witcher 3 at the same stage and preorders of Cyberpunk continues to strongly satisfy. We’re happy with preorders and we’re looking forward to the final stage.”
When asked about the quality of the game and what are their expectations for it, Michał Nowakowski shared the following comment.
“So, when it comes to Metacritic, we continuously aim at a 90+ game, so nothing has changed here; this remains the goal and, as Adam mentioned, this is actually the main reason for postponing the release, ” said Michal.
‘We want to give the game an extra polish; we’d rather be slightly ashamed right now in front of you than be ashamed in front of the players once the game releases.”
Cyberpunk 2077 is playable on PC and next-generation consoles, but CD Projekt Red is facing unique challenges when it comes to porting the game to current-generation consoles. However, CD Projekt Red doesn’t want to split the release date for current and next-generation consoles as per Michal.
“We have not considered splitting the release; we’re big believers in serving everything at the same time. It’s much more reasonable from the perspective of how the team operates and it’s also convenient from the marketing perspective.”
Cyberpunk 2077 will be out on December 10 for PS4, Xbox One, PC, Xbox Series X, PS5, and Google Stadia.