CD Projekt Red has taken the blame for passing the certification of Cyberpunk 2077 on last-generation consoles, saying it was on their side and not Sony or Microsoft.
In an unscheduled conference call, CD Projekt Red answered some questions asked by their investors including explaining why the last-generation consoles received the short end of the stick when it comes to Cyberpunk 2077.
VP of Business Development, Michał Nowakowski was on call to answer the question. “So to speak, the shortcomings of the current-gen version. It is more about us looking – as was previously stated – at the PC and next-gen performance rather than current-gen, ” said Michal.
Michal also stressed that they didn’t face any pressure to release the game early. “I wouldn’t say that we felt any external or internal pressure to launch on the date – other than the normal pressure, which is typical for any release. So that was not the cause.”
“In terms of the certification process and the third parties – this is definitely on our side. I can only assume that they trusted that we’re going to fix things upon release, and that obviously did not come together exactly as we had planned.”
As for the current-generation version, it is set to receive a slew of updates beginning this week and further more later in January and February. Their intention is to get the game in a “good, playable,stable” state.
“We have also stated that if your expectation is that the game is going to be equal to, say, nextgens or PC in terms of performance, that definitely isn’t going to happen. Having said that, I’m not saying it’s going to be a bad game – but if you’re expectations regarding, say, visuals or other performance angle, are like this, then we’re openly stating that’s not going to be the case. It will be a good, playable, stable game, without glitches and crashes, though. That’s the intention.”
Cyberpunk 2077 is available now for PS4, Xbox One, Google Stadia, and PC. It is also playable on PS5 and Xbox Series X through backward compability.