Diablo IV vs. Diablo III Graphics Comparison Shows Massive Upgrade To Character Models
The Diablo IV beta is now available, and if you’re wondering how it compares to its predecessor, Diablo III. in terms of graphics, read ahead.
A comparison between character models of returning characters from Diablo III reveals a massive graphical upgrade in Diablo IV. Given the 11 year gap between both titles, this is not unexpected.
Diablo IV vs Diablo III Character Model Comparison
Screenshots comparing character models for returning characters between Diablo 3 and Diablo 4 can be seen below.
As seen above, the character models featured in Diablo IV are far more rich in detail and boast more complex shaders. The quality of lighting also plays a major role here, as the characters in Diablo IV are lit in a more physically correct manner, giving them a more natural and realistic appearance.
Diablo IV is an upcoming action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series. The game’s release date was revealed on June 12, 2022, after the game’s announcement on November 1, 2019 during BlizzCon 2019. While new elements like an open environment and pvp interactions will be added, series staples like re-playable, randomly generated dungeons and loot-focused character building will remain.
Fundamentally speaking, the gameplay in Diablo IV involves the gradual acquisition of stronger equipment through triumph over progressively challenging enemies. Character class skills can be altered by equipment and talent trees, giving them unique properties in combat against enemies.
Enemies are grouped into monster families, which are categorized by a theme, fighting technique, and location. Different archetypes that play distinct roles are present in each family, allowing for the synergy of specialized skills among family members. They have distinctive silhouettes, stances, and weapons to set them apart from one another. The effectiveness of playable character in combat is determined by their attributes and their boosts from equipped items.