Tim Schafer Says Nothing Could Have Saved Double Fine At Xbox

by Salal Awan

Double Fine founder Tim Schafer has discussed the studio’s return to independence after seven years under Microsoft, explaining why he believes little could have changed the outcome as Xbox’s priorities shifted.

Schafer made the comments during an interview with Bloomberg journalist Jason Schreier, who published the full conversation on his YouTube channel. The discussion covers Double Fine’s acquisition, its eventual departure from Xbox, recent layoffs and the studio’s plans for the future.

Double Fine originally approached Xbox in 2019 seeking a minority investment to help finish Psychonauts 2. Microsoft instead offered to acquire the entire studio. Schafer was initially reluctant, partly because of Microsoft’s history of closing studios, but eventually agreed after receiving assurances that Double Fine would retain significant creative autonomy.

That arrangement allowed the developer to finish Psychonauts 2 while also pursuing more unconventional projects such as Keeper and Kiln. Schafer described the period as valuable, particularly because Double Fine was able to work alongside other Xbox studios without losing its creative independence.

Xbox’s Priorities Eventually Changed

The situation changed as Microsoft placed greater pressure on Xbox to improve profitability. Double Fine’s relatively modest commercial performance increasingly became difficult to reconcile with those expectations.

Schafer said the studio’s departure ultimately became difficult to avoid because Double Fine could not simply transform itself into a developer focused on one of Xbox’s major franchises. “We had a mutually beneficial mission, which is just to put great games on Game Pass and then their mission changed,” Schafer explained.

He also suggested that profitability alone was unlikely to have changed Microsoft’s decision unless Double Fine had produced something on the scale of “a breakout Minecraft hit.”

Double Fine officially became independent again in July, regaining control of its intellectual properties, including Psychonauts, Brutal Legend, Keeper and Kiln. The transition has already resulted in 23 layoffs, leaving the studio with fewer than 70 employees.

The developer is now exploring additional sources of revenue, including ports and potential remasters, while pursuing new funding and smaller-scale projects. Its Amnesia Fortnight Kickstarter has also surpassed its initial $400,000 target, with smaller projects planned under the new Double Fine Action Labs label.

Despite the challenges, Schafer said the return to independence has left him feeling surprisingly reinvigorated. He believes maintaining Double Fine’s creative identity is essential to its future, saying, “If we stopped doing these wacky creative things, we’d eventually be like, who cares? The games aren’t lucrative enough to make up for how hard they are. They have to also be really fun and rewarding to make.”

The studio now faces another uncertain period, but its founder believes independence gives Double Fine greater control over how it develops games and determines its future.

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