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Dragon Age: Dreadwolf Combat Gameplay Leaked, Menu Screen Revealed

Gameplay footage from EA and Bioware’s 4th entry in the Dragon Age series, Dragon Age: Dreadwolf, has allegedly been leaked.

The leaked gameplay footage from Dragon Age: Dreadwolf shows off the game’s combat in action. The game appears to feature a dodge mechanic of some sort, a charge attack using the sword, and a running strike capable of knocking down enemies. The health bar on the playable character as well as non-playable characters is visible above them, as seen in the video below.

Dragon age dreadwolf gameplay leaked

Leaked Combat Gameplay

Leaked Screenshots

Leaked screenshots from Dragon Age: Dreadwolf can be seen below.

View post on imgur.com

View post on imgur.com

View post on imgur.com

View post on imgur.com

Dragon Age: Dreadwolf Menu Screen

The menu screen from Dragon Age: Dreadwolf has also appeared among the leaked footage. As seen below, it features a section dedicated to the world map, one for your character class abilities and equipment, one dedicated to companions, one for unlocking skills and progression, and one for collections. The in-game currency and resources can also be seen in the menu screen.

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According to the leaker, the character designs, costumes, and combats are well implemented. They expect it to be a worthwhile reboot of the series that fans are likely to enjoy. What they have seen of the game has positively affected their opinion of how the game will turn out.

Previously, in a recent blog update, Bioware General Manager Gary McKay revealed that the entire Dragon Age 4 is now playable from the opening scenes of the first mission to the very end. After reaching the Alpha milestone, it has been possible to see, hear, feel, and play everything as a cohesive experience.

McKay reminded that this did not mean work on the game had been finished. However, the Alpha milestone was worth highlighting, as it is one of the most important game development milestones. The studio has since diverted focus toward bringing the visual fidelity to its final form and iterating on gameplay features.


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