Square Enix’s upcoming action role-playing game, Final Fantasy VII Rebirth, will feature 2 different styles of combat.
Much like in Final Fantasy VII Remake, Final Fantasy VII Rebirth will feature two different combat styles, namely ‘Action’ and ‘Classic’ modes. In ‘Action’ mode, players can experience battles in real-time while strategically using the ATB gauge to trigger special character actions. In ‘Classic’ mode, actions are performed automatically, allowing you to focus on the tactics of battle commands using the ATB gauge.
Active mode will offer players full control over every move, allowing them to take advantage of advanced strategies. Meanwhile, Classic mode automates the basic actions of characters, giving you time to focus on a specific selection of commands. Active mode leans towards those who prefer more action focused gameplay, while Classic mode favors those who prefer the 1997 original’s ATB-based combat system.
Additionally, it was shared that Final Fantasy VII Rebirth feature three difficulty settings, including ‘Easy‘, which lets you enjoy the story without any notable hurdles, the ‘Normal’ setting, and the newly added ‘Dynamic’ setting, which automatically adjusts the enemy’s difficulty based on your skill level. The development team encourages players to opt for the dynamic difficulty setting if they enjoy the “thrill of the fight”. The inclusion of this new setting is likely a step towards making the game more accessible to a wider audience while still offering a challenging experience based on individual skill level.
Furthermore, it was revealed that Final Fantasy VII Rebirth will offer the choice of Graphics and Performance modes, the former of which delivers a resolution of 4K while targeting a frame rate of 30 fps, and the latter targets a frame rate of 60 fps while running at a lower resolution, likely 1440p if the PS5 version of Final Fantasy VII Remake is anything to go by.