Forza Horizon 6 may already be in development at Playground Games, based on a job listing. The critically acclaimed studio is looking for a Level Designer to join the Forza Horizon team at Playground Games. As part of a AAA design team, the candidate will be in charge of substantial chunks of the game’s level design, as well as coaching and guiding junior coworkers.
The job listing states that the candidate will be part of the next AAA title’s level design team, responsible for generating engaging, enjoyable gaming experiences. They’ll collaborate closely with environment artists throughout pre-production to build and iterate whitebox settings that demonstrate key gameplay principles.
The previous entry in the series, Forza Horizon 5, is set in an open-world environment based on a fictitious Mexico. The game features the largest map in the Forza Horizon series, which is 50 percent larger than its predecessor, Forza Horizon 4, as well as the game’s highest point. Creative director Mike Brown hailed the map as “one of the most diverse Forza Horizon layouts the team has produced.” An active caldera volcano, forests and beaches, historic Mayan temples, and towns and cities like Guanajuato can all be found on the map.
Players may freely explore the open environment while competing in multiplayer races and completing the narrative mode. Both the game’s automobiles and the player’s character may be completely customized. Players may customize automobile liveries and tunes, as well as undertake engine swaps, drivetrain swaps, and body kit installations on specific vehicles. The game is the first in the series to include ray tracing on automobiles, although this is limited to Forzavista.
It’s unknown whether Forza Horizon 6 will be a cross-gen game, much like its predecessor. However, it is unlikely, given that it’ll probably be released towards the end of next year, and the number of cross-gen titles will be fewer by then.