Gotham Knights PS5 vs Xbox Series X Graphics Comparison: Which Platform Is Best?

by Muhammad Ali Bari

Gotham Knights is now available for both the PS5 and Xbox Series X. If you’re on the fence about which version manages to stay ahead of its competitor in terms of resolution and frame rate, read ahead.

The answer is quite straightforward, as one version takes a clear lead over the other. In terms of image quality, Gotham Knights runs at a resolution of 2160p i.e. 4K, across both the PS5 and Xbox Series X, and at 1440p on the Xbox Series S.

Both the PS5 and Xbox Series X versions appear to have the same graphics settings in effect. Characters tend to exhibit a glow effect in the environment on all three platforms due to them not being affected by the game’s Global Illumination system. Ambient occlusion is also lackluster and specular highlights are misaligned in all three versions. Pedestrian NPC count is relatively sparse, and similar across all three platforms.

In terms of ray tracing, both the PS5 and Xbox Series X versions deliver high quality ray traced reflections on reflective surfaces, including water. Screen Space Reflections (SSR) are also in effect in addition to ray traced reflections. The Xbox Series S version doesn’t support ray tracing, and instead uses cubemaps in its place alongside SSR.

In terms of performance, Gotham Knights is capped at 30fps on PS5, Xbox Series X, and Xbox Series S. Driving around the city results in unstable performance, with frame rate dips as low as 25fps. Similar drops in performance can be seen when traversing the open world on foot. Interior areas fare better, but still don’t manage to deliver a solid 30fps. In addition to the aforementioned performance issues, the Xbox Series X version sees some major drops in frame rate around train stations. This issue is not present on the PS5 or Xbox Series S versions. As such, it’s the PS5 version that delivers a more stable experience overall in terms, though neither version is ideal in this area.

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